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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Prime_Evil" data-source="post: 8872422" data-attributes="member: 11984"><p>The proposed OGL changes do introduce some dangers for WoTC. We are in a good position right now. WoTC is the official publisher of D&D. They enjoy widespread community support. Sales are strong with a blockbuster movie on the horizon. There is a Fan Content Policy for folks who want to produce free D&D content. There is also an avenue for people to produce third-party products via the DMs Guild. And there is the Open Game License for people who want to do more experimental stuff. The material available as Open Game Content under the OGL is limited. If people want to draw upon the broader corpus of D&D rules and lore, they must agree to the more restrictive terms of the DMs Guild. This includes payment of royalties to WoTC. </p><p></p><p>WoTC wants to increase the monetization of the brand. If the D&D movie is successful, they know the market will be flooded with crappy knock-off garbage . Hasbro has past experience in this area. I bet there are serious lawyers worried offshore manufacturers will use the OGL as a shield to create stuff to cash in on a wave of popularity. So WoTC want to tighten up the licensing arrangement to increase revenue and limit damage to their brand. This is understandable. </p><p></p><p>But they are walking a very fine line. They don't want to alienate existing fans. They don't want to shoot the goose that lays the golden eggs. And they don't want to create resistance and friction. They need as many people as possible to adopt the upcoming revision. So they will tread carefully. They've already seen what can happen if they mishandle the transition.</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 8872422, member: 11984"] The proposed OGL changes do introduce some dangers for WoTC. We are in a good position right now. WoTC is the official publisher of D&D. They enjoy widespread community support. Sales are strong with a blockbuster movie on the horizon. There is a Fan Content Policy for folks who want to produce free D&D content. There is also an avenue for people to produce third-party products via the DMs Guild. And there is the Open Game License for people who want to do more experimental stuff. The material available as Open Game Content under the OGL is limited. If people want to draw upon the broader corpus of D&D rules and lore, they must agree to the more restrictive terms of the DMs Guild. This includes payment of royalties to WoTC. WoTC wants to increase the monetization of the brand. If the D&D movie is successful, they know the market will be flooded with crappy knock-off garbage . Hasbro has past experience in this area. I bet there are serious lawyers worried offshore manufacturers will use the OGL as a shield to create stuff to cash in on a wave of popularity. So WoTC want to tighten up the licensing arrangement to increase revenue and limit damage to their brand. This is understandable. But they are walking a very fine line. They don't want to alienate existing fans. They don't want to shoot the goose that lays the golden eggs. And they don't want to create resistance and friction. They need as many people as possible to adopt the upcoming revision. So they will tread carefully. They've already seen what can happen if they mishandle the transition. [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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