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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Smackpixi" data-source="post: 8873186" data-attributes="member: 7028579"><p>This is my understanding, please correct me if I’m wrong somewhere on facts, much speculation I’m sure you disagree with also included.</p><p></p><ul> <li data-xf-list-type="ul">The new OGL 1.1 will more restrictive/specific/profitable for WoTC. It will be less good for the creator.</li> <li data-xf-list-type="ul">Any SRD released under OGL 1.1 can be used under OGL 1.0.</li> </ul><p></p><p>So obviously, no one would use OGL 1.1. So, world today, creators ignore OGL 1.1. But there will likely be some carrots and sticks outside of the OGL to motivate it’s use.</p><p></p><ul> <li data-xf-list-type="ul">Access to WotC controlled spaces. DNDBeyond, new VTT, etc.</li> <li data-xf-list-type="ul">Access to spaces that need non-OGL agreements with WoTC once the current agreements expire. “The top VTT platforms already have custom agreements with Wizards.” If they do, theoretically WoTC could use those agreements to lock out non-OGL 1.1 content from being used with the official content.</li> </ul><p></p><p>So now, we get to the question of why is WoTC trying to monetize the 20 creators who make over 750k a year on D&D OGL content. It’s not going to be a lot of money as the world today exists. So, I don’t think that’s what they care about. </p><p></p><p>Anything produced and sold inside one of their platforms they can just hit with the Apple App Store style 30% cut so what do they care about this OGL part? With the VTT they can just only allow stuff sold on the platform and take the 30% standard Cut. Pretty sure that’s the plan there.</p><p></p><p>With DNDBeyond I doubt that would fly, it’s more designed as a hub of reasources, plenty of official stuff to buy or subscribe to. Here I think the play is to allow 3PPs using OGL 1.1 to create stuff inside the site and allow sales outside the site to bring in a token to allow access. </p><p></p><p>Anyway, leading up to my point, the monetization aspect I don’t think is about making money, the money won’t be significant unless there’s another Pathfinder style fork. They are guarding against some 3PP (think what Critical Role has done on You Tube, or, Pathfinder happening again) scoring big and pied papering away players. With stuff on OGL 1.1 they can make bank if there’s ever a Facebook for MySpace style transition of their game. Expect OGL 1.1 revenue sharing in excess of say $20MM to be like 50%.</p><p></p><p>the ability to import all the fun 3rd party stuff you’ve bought elsewhere or got free or whatever. I think in that situation, they will allow</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8873186, member: 7028579"] This is my understanding, please correct me if I’m wrong somewhere on facts, much speculation I’m sure you disagree with also included. [LIST] [*]The new OGL 1.1 will more restrictive/specific/profitable for WoTC. It will be less good for the creator. [*]Any SRD released under OGL 1.1 can be used under OGL 1.0. [/LIST] So obviously, no one would use OGL 1.1. So, world today, creators ignore OGL 1.1. But there will likely be some carrots and sticks outside of the OGL to motivate it’s use. [LIST] [*]Access to WotC controlled spaces. DNDBeyond, new VTT, etc. [*]Access to spaces that need non-OGL agreements with WoTC once the current agreements expire. “The top VTT platforms already have custom agreements with Wizards.” If they do, theoretically WoTC could use those agreements to lock out non-OGL 1.1 content from being used with the official content. [/LIST] So now, we get to the question of why is WoTC trying to monetize the 20 creators who make over 750k a year on D&D OGL content. It’s not going to be a lot of money as the world today exists. So, I don’t think that’s what they care about. Anything produced and sold inside one of their platforms they can just hit with the Apple App Store style 30% cut so what do they care about this OGL part? With the VTT they can just only allow stuff sold on the platform and take the 30% standard Cut. Pretty sure that’s the plan there. With DNDBeyond I doubt that would fly, it’s more designed as a hub of reasources, plenty of official stuff to buy or subscribe to. Here I think the play is to allow 3PPs using OGL 1.1 to create stuff inside the site and allow sales outside the site to bring in a token to allow access. Anyway, leading up to my point, the monetization aspect I don’t think is about making money, the money won’t be significant unless there’s another Pathfinder style fork. They are guarding against some 3PP (think what Critical Role has done on You Tube, or, Pathfinder happening again) scoring big and pied papering away players. With stuff on OGL 1.1 they can make bank if there’s ever a Facebook for MySpace style transition of their game. Expect OGL 1.1 revenue sharing in excess of say $20MM to be like 50%. the ability to import all the fun 3rd party stuff you’ve bought elsewhere or got free or whatever. I think in that situation, they will allow [/QUOTE]
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