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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="DEFCON 1" data-source="post: 8873654" data-attributes="member: 7006"><p>I think you are mistaken with this take.</p><p></p><p>How many people do you really think are playing D&D because they love playing roleplaying games... and how many are playing D&D because they love "D&D"? Or they love Critical Role, who plays D&D? Or they played video games based on or adapted from D&D?</p><p></p><p>The current overwhelming success of D&D right now IS NOT based on the roleplaying game-fan pool swelling up... it's on the D&D 5E-fan pool swelling up. And if you were to remove WotC (and thus contemporary D&D from the equation)... a large number of the current fans would go away too. They won't "switch" to another system, or even an older style of D&D... they'll just stop playing altogether. They are WAY WAY too many other options for people's time for them to keep playing other versions of other games that they don't really care about because they aren't a part of the D&D 5E community.</p><p></p><p>Yes, we folks on EN World would find other games to play (and most of us probably already play other games already too). But we are a select few. We are nowhere near the majority. So to think that our attitudes towards the situation would match most other people is not a justifiable belief in my opinion. After all... if all these new D&D fans wanted to just play RPGs in general (and not 5E specifically)... where have they been all these years? They've have 40 years to get into roleplay gaming (any roleplay gaming) and never did. Seems to me most of those that have now found their way here through 5E don't actually care about the hobby on the whole, they only care about 5E in particular. You remove WotC and thus 5E from the equation... the hobby is not getting better as a result.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8873654, member: 7006"] I think you are mistaken with this take. How many people do you really think are playing D&D because they love playing roleplaying games... and how many are playing D&D because they love "D&D"? Or they love Critical Role, who plays D&D? Or they played video games based on or adapted from D&D? The current overwhelming success of D&D right now IS NOT based on the roleplaying game-fan pool swelling up... it's on the D&D 5E-fan pool swelling up. And if you were to remove WotC (and thus contemporary D&D from the equation)... a large number of the current fans would go away too. They won't "switch" to another system, or even an older style of D&D... they'll just stop playing altogether. They are WAY WAY too many other options for people's time for them to keep playing other versions of other games that they don't really care about because they aren't a part of the D&D 5E community. Yes, we folks on EN World would find other games to play (and most of us probably already play other games already too). But we are a select few. We are nowhere near the majority. So to think that our attitudes towards the situation would match most other people is not a justifiable belief in my opinion. After all... if all these new D&D fans wanted to just play RPGs in general (and not 5E specifically)... where have they been all these years? They've have 40 years to get into roleplay gaming (any roleplay gaming) and never did. Seems to me most of those that have now found their way here through 5E don't actually care about the hobby on the whole, they only care about 5E in particular. You remove WotC and thus 5E from the equation... the hobby is not getting better as a result. [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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