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*TTRPGs General
WotC announces 'Rise of the Underdark' campaign
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<blockquote data-quote="Alphastream" data-source="post: 5875702" data-attributes="member: 11365"><p>I was skeptical too, but I love the GF9 vinyl mats I own, including ones for which I already owned the matching poster map. The vinly mats are just gorgeous, you can write on them, and you don't worry about tearing them somehow. They are a bit expensive, but they can be such a nice part of a cool encounter. They also tend to match important parts of specific adventures... and those encounters are often worth stealing and modifying for later home campaign use. </p><p></p><p></p><p>That may be the case, though there is a large segment that wants to see a toolkit for writing an adventure of their choice (and tier) rather than a single adventure. Also, I want to say I heard that they were looking at this as a version-independent offering, meaning that you could use it with and edition including 4E and Next. That would make it much more useful and appealing into 2013 and beyond.</p><p></p><p>On the 4E side, the PAX East adventure <em>The Sun Never Rises</em> is a nice intro to the whole Spider Queen arc. It will likely run at either Gen Con or PAX Prime, so judging it there would score a copy. Undermountain has adventure content designed to take a level 1 PC to 5th. Web of Spiders (Encounters) is 1-3rd. Both of those likely are good gateways to get a party into the Underdark and could then be furthered by Menzoberranzan (Encounters I think even deals with the city). The Dungeoneer's book (Kobold Trapsmith!!!) would also help with all of this, plus have more general advice useful in any edition. </p><p></p><p>Given Next being on the horizon, I think this is a pretty good mix of 4E and setting-independent offerings.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5875702, member: 11365"] I was skeptical too, but I love the GF9 vinyl mats I own, including ones for which I already owned the matching poster map. The vinly mats are just gorgeous, you can write on them, and you don't worry about tearing them somehow. They are a bit expensive, but they can be such a nice part of a cool encounter. They also tend to match important parts of specific adventures... and those encounters are often worth stealing and modifying for later home campaign use. That may be the case, though there is a large segment that wants to see a toolkit for writing an adventure of their choice (and tier) rather than a single adventure. Also, I want to say I heard that they were looking at this as a version-independent offering, meaning that you could use it with and edition including 4E and Next. That would make it much more useful and appealing into 2013 and beyond. On the 4E side, the PAX East adventure [I]The Sun Never Rises[/I] is a nice intro to the whole Spider Queen arc. It will likely run at either Gen Con or PAX Prime, so judging it there would score a copy. Undermountain has adventure content designed to take a level 1 PC to 5th. Web of Spiders (Encounters) is 1-3rd. Both of those likely are good gateways to get a party into the Underdark and could then be furthered by Menzoberranzan (Encounters I think even deals with the city). The Dungeoneer's book (Kobold Trapsmith!!!) would also help with all of this, plus have more general advice useful in any edition. Given Next being on the horizon, I think this is a pretty good mix of 4E and setting-independent offerings. [/QUOTE]
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