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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5665249"><p>I don't think there is 'one true' way to gm, so if these ideas work for tge writer and his group that is great. But personally the tricks he describes don't appeal to me as a player or GM. </p><p></p><p>I realize he isn't saying fudge and railroad all tge time, however he is kind of saying do so when it matters and that isn't something I want in a game. Especially the fudging ti achieve a desired result. While he is right no GM can be 100% truly objective, dice rolls are the one part of the game where you can be truly objective. IMO it is better to have the gm's story fizzle or to have the dramatic pacing skip a beat if it means preserving immersion and player freedom. As a GM i have no problem with pcs veering off in a wild direction or characters dying at an inconvenient moment. That is all part of the fun.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5665249"] I don't think there is 'one true' way to gm, so if these ideas work for tge writer and his group that is great. But personally the tricks he describes don't appeal to me as a player or GM. I realize he isn't saying fudge and railroad all tge time, however he is kind of saying do so when it matters and that isn't something I want in a game. Especially the fudging ti achieve a desired result. While he is right no GM can be 100% truly objective, dice rolls are the one part of the game where you can be truly objective. IMO it is better to have the gm's story fizzle or to have the dramatic pacing skip a beat if it means preserving immersion and player freedom. As a GM i have no problem with pcs veering off in a wild direction or characters dying at an inconvenient moment. That is all part of the fun. [/QUOTE]
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