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WotC: 'Artists Must Refrain From Using AI Art Generation'
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<blockquote data-quote="osarusan" data-source="post: 9089014" data-attributes="member: 13950"><p>The amount of non-artists preaching and pontificating on this issue is alarming, though I guess it shouldn't be surprising...</p><p></p><p>Looking at the pieces in question through an artist's eyes is more telling. The artist in question did a 5 minute sketch, ran it through an AI "enhancement" process (that's a <em>very</em> generous use of the word enhancement) and came up with a finished-looking piece. But you can see that there are several differences between the initial sketch and the final piece, in which the artist's hand is removed from the work and it becomes more generic. It means that he spent 5 minutes creating what would normally have taken him 5 to 10 hours of work, but in the process the artwork also became less original. So he only produced a sketch, which he then sold as a finished piece claiming that he created it himself.</p><p></p><p>The chilling factor comes in when you understand that Hasbro buys its art as "work for hire," meaning the artist loses all rights to the work they create and Hasbro owns its entirely. Which means that Hasbro can use these pieces to train their own AI art models. You may have seen what some of the more sophisticated AI art models can do -- things like transforming stick figures into photorealistic images. We're nearly at the stage where they can pretty much cut artists out of the equation entirely. Some CEO could doodle a monster on a cocktail napkin, run it through an AI model to generate 30 different monsters that look like they were painted by artists (because the rights to those artists' portfolios are owned by Hasbro).</p><p></p><p>Look at older D&D books; settings like Planescape were defined by the look of artists like Brom and Tony DiTerlizzi. Larry Elmore, Keith Parkinson, Jeff Easley, and Clyde Caldwell's art instantly takes you back to AD&D, Dragonlance and earlier settings. Folks like Erol Otus and Jeff Dee helped form the unique look of old D&D. 4e and Pathfinder got their unique looks from Wayne Reynolds. All of these "looks" are all due to the hard work by real artists. Running sketches and doodles through an AI generator removes those unique, defining qualities that make art great. If this is allowed, all art will look the same because it will be created by the same art scraping programs that blend all artists into the same bland soup. And I bet these same people singing AI's praises now will in 5 years be first in line with pitchforks and torches, whining that all fantasy artwork looks bland and identical, and doesn't have the soul of earlier editions.</p><p></p><p>It's amazing technology. It's horrifying technology.</p></blockquote><p></p>
[QUOTE="osarusan, post: 9089014, member: 13950"] The amount of non-artists preaching and pontificating on this issue is alarming, though I guess it shouldn't be surprising... Looking at the pieces in question through an artist's eyes is more telling. The artist in question did a 5 minute sketch, ran it through an AI "enhancement" process (that's a [I]very[/I] generous use of the word enhancement) and came up with a finished-looking piece. But you can see that there are several differences between the initial sketch and the final piece, in which the artist's hand is removed from the work and it becomes more generic. It means that he spent 5 minutes creating what would normally have taken him 5 to 10 hours of work, but in the process the artwork also became less original. So he only produced a sketch, which he then sold as a finished piece claiming that he created it himself. The chilling factor comes in when you understand that Hasbro buys its art as "work for hire," meaning the artist loses all rights to the work they create and Hasbro owns its entirely. Which means that Hasbro can use these pieces to train their own AI art models. You may have seen what some of the more sophisticated AI art models can do -- things like transforming stick figures into photorealistic images. We're nearly at the stage where they can pretty much cut artists out of the equation entirely. Some CEO could doodle a monster on a cocktail napkin, run it through an AI model to generate 30 different monsters that look like they were painted by artists (because the rights to those artists' portfolios are owned by Hasbro). Look at older D&D books; settings like Planescape were defined by the look of artists like Brom and Tony DiTerlizzi. Larry Elmore, Keith Parkinson, Jeff Easley, and Clyde Caldwell's art instantly takes you back to AD&D, Dragonlance and earlier settings. Folks like Erol Otus and Jeff Dee helped form the unique look of old D&D. 4e and Pathfinder got their unique looks from Wayne Reynolds. All of these "looks" are all due to the hard work by real artists. Running sketches and doodles through an AI generator removes those unique, defining qualities that make art great. If this is allowed, all art will look the same because it will be created by the same art scraping programs that blend all artists into the same bland soup. And I bet these same people singing AI's praises now will in 5 years be first in line with pitchforks and torches, whining that all fantasy artwork looks bland and identical, and doesn't have the soul of earlier editions. It's amazing technology. It's horrifying technology. [/QUOTE]
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