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WotC: 'Artists Must Refrain From Using AI Art Generation'
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<blockquote data-quote="Art Waring" data-source="post: 9089275" data-attributes="member: 7037141"><p>One concern that I have as an analog visual artist are lead times and the production time for actual art.</p><p></p><p>Real art, analog or digital (& I do both) takes time. A lot of time, effort, and a lot of trial and error to get to the point where something feels unique.</p><p></p><p>Some easier pieces can take up to two weeks, involved pieces a few months, and some of my art has literally gone through multiple stages over the course of years to reach a state of completion.</p><p></p><p>ai-tools can do all that in a few short moments, and as an analog artist it's pretty depressing (the fact that people only care about the final output, not the work it takes to get there).</p><p></p><p>I have devoted years to producing my own ttrpg, commissioning multiple artists over the past two years, and I am still commissioning more art and I am currently about halfway through the process with the current artist I am working with, with realistically at least another five to six months to go for that step in the process.</p><p></p><p>The OGL debacle also set me back by at least a year as I have had to abandon my previous OGL-based project completely to work on my own in house system. With all these setbacks, I don't see that it's possible to compete with a creator that decides to cut corners and use ai-tools. I also can't afford make a full-color interior book, so its going to be black and white (with possibly a bit of color), another mark against the project when trying to compete with full-color ai-generated images.</p><p></p><p>While I try and do right by the artists I work with, I don't know if the project will succeed by its own merits. I am largely unknown, and this is my first ttrpg project, so I don't have the same support as an established creator. I'm cool with that, I am just expressing the difficulty of getting your work out there and finding an audience.</p><p></p><p>-Final Note: As an experienced artist of over 23 years, I can tell you that ATM its almost impossible to get your work noticed if you aren't making art that is mainstream-pop art (both due to public preferences and algorithms). If its impossible now, how are working artists expected to compete with the potential deluge of ai-generated content in the future?</p></blockquote><p></p>
[QUOTE="Art Waring, post: 9089275, member: 7037141"] One concern that I have as an analog visual artist are lead times and the production time for actual art. Real art, analog or digital (& I do both) takes time. A lot of time, effort, and a lot of trial and error to get to the point where something feels unique. Some easier pieces can take up to two weeks, involved pieces a few months, and some of my art has literally gone through multiple stages over the course of years to reach a state of completion. ai-tools can do all that in a few short moments, and as an analog artist it's pretty depressing (the fact that people only care about the final output, not the work it takes to get there). I have devoted years to producing my own ttrpg, commissioning multiple artists over the past two years, and I am still commissioning more art and I am currently about halfway through the process with the current artist I am working with, with realistically at least another five to six months to go for that step in the process. The OGL debacle also set me back by at least a year as I have had to abandon my previous OGL-based project completely to work on my own in house system. With all these setbacks, I don't see that it's possible to compete with a creator that decides to cut corners and use ai-tools. I also can't afford make a full-color interior book, so its going to be black and white (with possibly a bit of color), another mark against the project when trying to compete with full-color ai-generated images. While I try and do right by the artists I work with, I don't know if the project will succeed by its own merits. I am largely unknown, and this is my first ttrpg project, so I don't have the same support as an established creator. I'm cool with that, I am just expressing the difficulty of getting your work out there and finding an audience. -Final Note: As an experienced artist of over 23 years, I can tell you that ATM its almost impossible to get your work noticed if you aren't making art that is mainstream-pop art (both due to public preferences and algorithms). If its impossible now, how are working artists expected to compete with the potential deluge of ai-generated content in the future? [/QUOTE]
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