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WotC Backs Down: Original OGL To Be Left Untouched; Whole 5E Rules Released as Creative Commons
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<blockquote data-quote="teitan" data-source="post: 8919750" data-attributes="member: 3457"><p>Also what I’ve been trying to point out to people. There is no incentive or reason to do anything with 1.0a now that they have released the 5.1 to CC for a handful of reasons. </p><p></p><p>1: you can tweak those rules how you see fit according to the CC license as long as you attribute your source</p><p></p><p>2: rules can’t technically be copyright just their artistic expression</p><p></p><p>3: altering the 1.0a is impossible. It would no longer be the 1.0a but a new license that would require anyone who published and wants the irrevocable to republish everything they put out under the OGL under this new OGL. This would be a new license with new terms and some of those materials are in limbo. </p><p></p><p>4: what incentive does WOtC have to shut down the OGL now? With the Cc release covering the things they were targeting with 1.1 and 1.2 versions, which were VTTs, essentially removing their ability to target them, they have no incentive to alter it. Competitors we always assumed was about Paizo and co. We were wrong in hindsight.</p><p></p><p>All of WOTC language and red lines dealt with the VTT and things that could impact the VTT and D&D Beyond. The fan policy has minor impact, it was all very weird but all essentially boiled down to digital tools and what VTT could do with the OGL. The competition they were targeting was other VTT and Demiplane. </p><p></p><p>Their number, 20%? That was based on DDB subscribers and average campaign sizes. 5 people, 1 dm and 4 players. Dm buys everything and shares across the campaign. No incentive for players to buy anything. It’s Netflix password sharing in their eyes. They want to incentivize players making purchases and not just groups sharing a singular account for the campaign and sharing books. </p><p></p><p>It was all more about D&D Beyond and never about physical media which tells you how big DDB is to their future plans and how quickly it grew during the pandemic and much like Netflix how they were trying to corner a market to keep their user base by getting to control complete access to the D&D experience, which, honestly, is their right. </p><p></p><p>How it impacted 3rd party publishers physical media, nor the shift to in person gaming post pandemic, since they don’t have a working VTT launched yet and people are still using DDB for their characters and campaigns, didn’t occur to them. They didn’t want to have the experience of Xbox or PS4 on their service, they wanted a Nintendo Seal of Approval, for content for people who remember that so they could advertise a family friendly space. </p><p></p><p>Physical publishing was never a concern. All Kickstarters essentially promised VTT integration, tokens, etc. if they cornered D&D content with the OGL they needed to control that. </p><p></p><p>5: they’ve lost that incentive with regards to the OGL. It will atrophy in their eyes in favor of CC. They’ve given everything over, even VTT development. </p><p></p><p>6: but what’s the catch, there is a catch. It’s going to be D&D Beyond access and their VTT. You will have to comply with their standards to get the creator badge and logo and access to the platform including the online store. Sure you can use Roll20 but it won’t have 3D minis and tiles or official support outside of the CC license. And that would be fair. </p><p></p><p>7: so the OGL? They don’t have any reason to even bat an eyelash at it. It’s old content they don’t support. The OSR? They don’t care about “us (I play DCC”). They need their platform to succeed. They’re putting their eggs in the wrong basket though. VTT isn’t the future unless they can figure out how to invest in TV tables with hooks up for tablets and cell phones and make them affordable for people! Lol</p></blockquote><p></p>
[QUOTE="teitan, post: 8919750, member: 3457"] Also what I’ve been trying to point out to people. There is no incentive or reason to do anything with 1.0a now that they have released the 5.1 to CC for a handful of reasons. 1: you can tweak those rules how you see fit according to the CC license as long as you attribute your source 2: rules can’t technically be copyright just their artistic expression 3: altering the 1.0a is impossible. It would no longer be the 1.0a but a new license that would require anyone who published and wants the irrevocable to republish everything they put out under the OGL under this new OGL. This would be a new license with new terms and some of those materials are in limbo. 4: what incentive does WOtC have to shut down the OGL now? With the Cc release covering the things they were targeting with 1.1 and 1.2 versions, which were VTTs, essentially removing their ability to target them, they have no incentive to alter it. Competitors we always assumed was about Paizo and co. We were wrong in hindsight. All of WOTC language and red lines dealt with the VTT and things that could impact the VTT and D&D Beyond. The fan policy has minor impact, it was all very weird but all essentially boiled down to digital tools and what VTT could do with the OGL. The competition they were targeting was other VTT and Demiplane. Their number, 20%? That was based on DDB subscribers and average campaign sizes. 5 people, 1 dm and 4 players. Dm buys everything and shares across the campaign. No incentive for players to buy anything. It’s Netflix password sharing in their eyes. They want to incentivize players making purchases and not just groups sharing a singular account for the campaign and sharing books. It was all more about D&D Beyond and never about physical media which tells you how big DDB is to their future plans and how quickly it grew during the pandemic and much like Netflix how they were trying to corner a market to keep their user base by getting to control complete access to the D&D experience, which, honestly, is their right. How it impacted 3rd party publishers physical media, nor the shift to in person gaming post pandemic, since they don’t have a working VTT launched yet and people are still using DDB for their characters and campaigns, didn’t occur to them. They didn’t want to have the experience of Xbox or PS4 on their service, they wanted a Nintendo Seal of Approval, for content for people who remember that so they could advertise a family friendly space. Physical publishing was never a concern. All Kickstarters essentially promised VTT integration, tokens, etc. if they cornered D&D content with the OGL they needed to control that. 5: they’ve lost that incentive with regards to the OGL. It will atrophy in their eyes in favor of CC. They’ve given everything over, even VTT development. 6: but what’s the catch, there is a catch. It’s going to be D&D Beyond access and their VTT. You will have to comply with their standards to get the creator badge and logo and access to the platform including the online store. Sure you can use Roll20 but it won’t have 3D minis and tiles or official support outside of the CC license. And that would be fair. 7: so the OGL? They don’t have any reason to even bat an eyelash at it. It’s old content they don’t support. The OSR? They don’t care about “us (I play DCC”). They need their platform to succeed. They’re putting their eggs in the wrong basket though. VTT isn’t the future unless they can figure out how to invest in TV tables with hooks up for tablets and cell phones and make them affordable for people! Lol [/QUOTE]
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WotC Backs Down: Original OGL To Be Left Untouched; Whole 5E Rules Released as Creative Commons
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