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WotC better fix Wildshape in 4E...
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<blockquote data-quote="Rystil Arden" data-source="post: 2093697" data-attributes="member: 29014"><p>Jdvn1: Even if you can cast more buffs while Wildshaped, such as Armour of the Crocodile, it is still the buffs and not the Wildshape itself that seem to be causing you trouble. As for size increases, its easy to memorise the smaller ones and here's a secret formula for dealing with damage dice of larger sizes (i.e. big amounts of d6s) when the size increases. Every two increases from a power of 2 brings the dice linearly up to the next power of 2 (for instance 2d6 becomes 3d6 becomes 4d6, or 4d6 becomes 6d6 becomes 8d6, or 8d6 becomes 12d6 becomes 16d6). If you'll believe it, it wasn't Wildshaping that caused me to discover this formula. It was actually an Expansioned (for two sizes) Psychic Warrior wielding an Oversized Greatsword and using Monkey Grip to deal 8d6 base damage.</p><p></p><p>Shilsen and Fusangite: I heartily agree. This is the best way to do it, although I allow PCs to get away with form shifts that they haven't documented occasionally because I know I can do the conversions quickly for them.</p><p></p><p>Ogrork: You are suggesting a new edition so that WotC can make a rule that forces people to limit their forms? This is somewhat ridiculous. The best thing that WotC can do is create a system, like the current system, that allows for the maximum amount of flexibility (i.e. all animals) and then leave it to the DM to place restrictions as they see fit. If you don't like it, just make a Houserule (how about 1 animal form per 2 levels? Fast and simple, and it doesn't force your restrictive opinion of Wildshape upon everyone. This would be a great aid for newbies, who you accurately point out cause problems with these rules, while allowing those in other campaigns across the world who can use the rules without a problem to go about their business). </p><p></p><p>Sholari: I am completely in agreement.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2093697, member: 29014"] Jdvn1: Even if you can cast more buffs while Wildshaped, such as Armour of the Crocodile, it is still the buffs and not the Wildshape itself that seem to be causing you trouble. As for size increases, its easy to memorise the smaller ones and here's a secret formula for dealing with damage dice of larger sizes (i.e. big amounts of d6s) when the size increases. Every two increases from a power of 2 brings the dice linearly up to the next power of 2 (for instance 2d6 becomes 3d6 becomes 4d6, or 4d6 becomes 6d6 becomes 8d6, or 8d6 becomes 12d6 becomes 16d6). If you'll believe it, it wasn't Wildshaping that caused me to discover this formula. It was actually an Expansioned (for two sizes) Psychic Warrior wielding an Oversized Greatsword and using Monkey Grip to deal 8d6 base damage. Shilsen and Fusangite: I heartily agree. This is the best way to do it, although I allow PCs to get away with form shifts that they haven't documented occasionally because I know I can do the conversions quickly for them. Ogrork: You are suggesting a new edition so that WotC can make a rule that forces people to limit their forms? This is somewhat ridiculous. The best thing that WotC can do is create a system, like the current system, that allows for the maximum amount of flexibility (i.e. all animals) and then leave it to the DM to place restrictions as they see fit. If you don't like it, just make a Houserule (how about 1 animal form per 2 levels? Fast and simple, and it doesn't force your restrictive opinion of Wildshape upon everyone. This would be a great aid for newbies, who you accurately point out cause problems with these rules, while allowing those in other campaigns across the world who can use the rules without a problem to go about their business). Sholari: I am completely in agreement. [/QUOTE]
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