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<blockquote data-quote="sithramir" data-source="post: 1002839" data-attributes="member: 12183"><p>You question why the changed the rules. Well I think aside from making money obviously the changes are mainly to put more balance and to fix some of the overly powerful things. </p><p></p><p> I'm a bit of a munchkin in the fact that I always max/min characters I make to make them powerful. Now I still love to role play so i'm not a real "munchkin" or anything but I still want to kick butt. When I look at what things my charater chooses its usualyl the most powerful mix of things I can think of. </p><p></p><p> A lot of the changes fix or weaken those overly powerful things. I was looking at one of my current characters and like every magic item that he has now costs a heck of a lot more because they were the items taht were too cheap. GLoves of storing, displacement cloak (my wizard becomes a damn good fighter with 50 percent miss chance), boots of flying allowing me to have 2 hours worth of flying for free which is huge. Now in 3.5 he won't be able to afford all that stuff because he was very powerful in those reguards without even looking at the characters skills/make. </p><p></p><p> Same thing with spells. I chose haste/buffers/poly other/enervate, etc. My character could beat a BBEG in one spell or one round with hastes. If its not the first its pretty much the second. If i'm unprepared i get at least 3 attack spells in 2 rounds if i'm prepared enough to haste a round early it becomes 4. Thats insane when a melee character had to spend a round just to reach the guy to fight him unless he's using range. </p><p></p><p> Its funny cause my melee characters still have gloves of storing/displacement cloaks/boots of flying because its just too good to give up 2 quick draws with gloves and faster movement that flies and 50 % miss chance. </p><p></p><p> As a player these changes hurt but as a DM I understand that they are a lot more balanced. Now whether or not they went TOO far is another matter. Making buff spells 1min/lvl instead of just 10 and thus avoiding the all day buffs from 1hr/lvl, just was silly as it took too much role playing bonus from those spells. But thats for another thread.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1002839, member: 12183"] You question why the changed the rules. Well I think aside from making money obviously the changes are mainly to put more balance and to fix some of the overly powerful things. I'm a bit of a munchkin in the fact that I always max/min characters I make to make them powerful. Now I still love to role play so i'm not a real "munchkin" or anything but I still want to kick butt. When I look at what things my charater chooses its usualyl the most powerful mix of things I can think of. A lot of the changes fix or weaken those overly powerful things. I was looking at one of my current characters and like every magic item that he has now costs a heck of a lot more because they were the items taht were too cheap. GLoves of storing, displacement cloak (my wizard becomes a damn good fighter with 50 percent miss chance), boots of flying allowing me to have 2 hours worth of flying for free which is huge. Now in 3.5 he won't be able to afford all that stuff because he was very powerful in those reguards without even looking at the characters skills/make. Same thing with spells. I chose haste/buffers/poly other/enervate, etc. My character could beat a BBEG in one spell or one round with hastes. If its not the first its pretty much the second. If i'm unprepared i get at least 3 attack spells in 2 rounds if i'm prepared enough to haste a round early it becomes 4. Thats insane when a melee character had to spend a round just to reach the guy to fight him unless he's using range. Its funny cause my melee characters still have gloves of storing/displacement cloaks/boots of flying because its just too good to give up 2 quick draws with gloves and faster movement that flies and 50 % miss chance. As a player these changes hurt but as a DM I understand that they are a lot more balanced. Now whether or not they went TOO far is another matter. Making buff spells 1min/lvl instead of just 10 and thus avoiding the all day buffs from 1hr/lvl, just was silly as it took too much role playing bonus from those spells. But thats for another thread. [/QUOTE]
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