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WOTC books released after BO9S
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<blockquote data-quote="Psion" data-source="post: 4004580" data-attributes="member: 172"><p>I'll spin off Echohawk's basic list:</p><p></p><p><strong>Dragon Magic</strong></p><p></p><p>Nice if the topic interests you. Not exactly groundbreaking. It basically re-uses existing design doodads (a warlock-like class, class ability substitutions, etc.) a draconic feel.</p><p></p><p><strong>Complete Mage</strong></p><p></p><p>Very nice. No new core classes, but Warlock fans will find a lot of support in there. But even this non-Warlock fan found lots to like. Mostly for prestige class fans in the player vein. For DMs, the magical locations are fun to mix into a game, and reserve feats are cool, and each class comes with a complete character writeup.</p><p></p><p><strong>Expedition to Castle Ravenloft</strong></p><p></p><p>Don't own it (yet) but I hear good things about it.</p><p></p><p><strong>Cityscape: An Essential Guide to Urban Adventuring</strong></p><p></p><p>Didn't do much for me. Has a few character options, and a lot of material on making a city and a few sample cities. Which might be nice if that is what you are looking for, but I was hoping for a more functional city campaigning resource. As far as I can tell, such a book does not exist. I need less accounting for the population of the city and more actual ideas that translate into gameplay.</p><p></p><p><strong>Fiendish Codex II: Tyrants of the Nine Hells</strong></p><p></p><p>Very interesting. It has the classic rehash of the Nine Hells material that has existed since 1e and before, but also has some interesting new ideas. I don't know how many parties ever make it to the nine hells, but if you game deals with devils and the politics of hell, it's a good buy.</p><p></p><p><strong>Complete Scoundrel</strong></p><p></p><p>Much like Complete Mage, I really appreciated having a new Complete Supplement without the (IMO overdone) new base classes. I am a little uncomfortable with the idea of spending skill points for feat like benefits (authors disclaimer of why this is permissible notwithstanding), but I really like the luck feats.</p><p></p><p><strong>Dungeonscape</strong></p><p></p><p>Really didn't do much for me, though I must admit I haven't been into dungeon gaming since I got it. I think I need to do a deeper reading of it before I can give a worthwhile review.</p><p></p><p><strong>Magic Item Compendium</strong></p><p></p><p>Really nice for making worthwhile flavorful and low cost magic item. A nice break from the "standard load-out" style magic mentality.</p><p></p><p><strong>Expedition to the Demonweb Pits</strong></p><p></p><p>I really wanted to like this more than I did. I was enthused by the idea of what amounts to a new Planescape adventure, but I don't think the delve format works well for this type of adventure. It suggests a lot more slog that actually might be necessary. It's also hampered by some pretty annoying design & editorial gaffes (like the retro-mechanical cambion.)</p><p></p><p><strong>Monster Manual V</strong></p><p></p><p>Had some really nice concepts in it. Really a step up from the MM IV IMO.</p><p></p><p><strong>Exemplars of Evil: Deadly Foes to Vex Your Heroes</strong></p><p></p><p>If you want foes statted up, but are willing create your own adventures around them, this is a nice book. It does tap into a lot of supplementary material, even going back to the Book of Vile Darkness. The mechanics and the backstories are both nicely done, and its a good starting point for dark fantasy games.</p><p></p><p><strong>Fortress of the Yuan-Ti</strong></p><p></p><p>Own it; it looks nice from a first read, but I would honestly have to give it a more thorough read for a valid review.</p><p></p><p><strong>Rules Compendium</strong></p><p></p><p>Useful. It's nice having a distilled table reference. It is missing some things I consider important. (I recalling needing to have the creature types summarized and not seeing them there), and has a bit too much preaching by the obviously "hyped about 4e" authors and designer munchkin moments. (I wonder if they were going for irony having a woman tell you about her character, or were oblivious to the joke.) Spare me the loathing and marketing and deliver, dagnabbit!</p><p></p><p><strong>Dungeon Survival Guide</strong></p><p></p><p>Game shops were giving these away. Steer clear.</p></blockquote><p></p>
[QUOTE="Psion, post: 4004580, member: 172"] I'll spin off Echohawk's basic list: [b]Dragon Magic[/b] Nice if the topic interests you. Not exactly groundbreaking. It basically re-uses existing design doodads (a warlock-like class, class ability substitutions, etc.) a draconic feel. [b]Complete Mage[/b] Very nice. No new core classes, but Warlock fans will find a lot of support in there. But even this non-Warlock fan found lots to like. Mostly for prestige class fans in the player vein. For DMs, the magical locations are fun to mix into a game, and reserve feats are cool, and each class comes with a complete character writeup. [b]Expedition to Castle Ravenloft[/b] Don't own it (yet) but I hear good things about it. [b]Cityscape: An Essential Guide to Urban Adventuring[/b] Didn't do much for me. Has a few character options, and a lot of material on making a city and a few sample cities. Which might be nice if that is what you are looking for, but I was hoping for a more functional city campaigning resource. As far as I can tell, such a book does not exist. I need less accounting for the population of the city and more actual ideas that translate into gameplay. [b]Fiendish Codex II: Tyrants of the Nine Hells[/b] Very interesting. It has the classic rehash of the Nine Hells material that has existed since 1e and before, but also has some interesting new ideas. I don't know how many parties ever make it to the nine hells, but if you game deals with devils and the politics of hell, it's a good buy. [b]Complete Scoundrel[/b] Much like Complete Mage, I really appreciated having a new Complete Supplement without the (IMO overdone) new base classes. I am a little uncomfortable with the idea of spending skill points for feat like benefits (authors disclaimer of why this is permissible notwithstanding), but I really like the luck feats. [b]Dungeonscape[/b] Really didn't do much for me, though I must admit I haven't been into dungeon gaming since I got it. I think I need to do a deeper reading of it before I can give a worthwhile review. [b]Magic Item Compendium[/b] Really nice for making worthwhile flavorful and low cost magic item. A nice break from the "standard load-out" style magic mentality. [b]Expedition to the Demonweb Pits[/b] I really wanted to like this more than I did. I was enthused by the idea of what amounts to a new Planescape adventure, but I don't think the delve format works well for this type of adventure. It suggests a lot more slog that actually might be necessary. It's also hampered by some pretty annoying design & editorial gaffes (like the retro-mechanical cambion.) [b]Monster Manual V[/b] Had some really nice concepts in it. Really a step up from the MM IV IMO. [b]Exemplars of Evil: Deadly Foes to Vex Your Heroes[/b] If you want foes statted up, but are willing create your own adventures around them, this is a nice book. It does tap into a lot of supplementary material, even going back to the Book of Vile Darkness. The mechanics and the backstories are both nicely done, and its a good starting point for dark fantasy games. [b]Fortress of the Yuan-Ti[/b] Own it; it looks nice from a first read, but I would honestly have to give it a more thorough read for a valid review. [b]Rules Compendium[/b] Useful. It's nice having a distilled table reference. It is missing some things I consider important. (I recalling needing to have the creature types summarized and not seeing them there), and has a bit too much preaching by the obviously "hyped about 4e" authors and designer munchkin moments. (I wonder if they were going for irony having a woman tell you about her character, or were oblivious to the joke.) Spare me the loathing and marketing and deliver, dagnabbit! [b]Dungeon Survival Guide[/b] Game shops were giving these away. Steer clear. [/QUOTE]
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