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General Tabletop Discussion
*Dungeons & Dragons
WotC can, and probably should support multiple editions of D&D.
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<blockquote data-quote="bmfrosty" data-source="post: 9368161" data-attributes="member: 6788547"><p>I started from the point where B/X is basically the starting point for a large portion of the OSR and it is full of flaws. I think those flaws can be resolved in a number of ways, but no attempt to resolve those goes past being at most the popular OSR game supported by a small company for a short period of time. In just the last few years it's gone from any one of a small handful (Labyrinth Lord, OSRIC, Basic Fantasy, DCC) to OSE and now Shadowdark. I'm not even getting into the NSR stuff like Cairn and Knave.</p><p></p><p>My thinking has been that resetting that starting point is can only really be done by whomever owns the Dungeons and Dragons trademark. From my point of view OSE Advanced is the most complete version of this with B/X as a base (almost to a fault) with a bunch of the stuff representing AD&D added in, but keeping the math fairly consistent.</p><p></p><p>If that were to have some of it's flaws fixed (like smoothing out progression tables) or at least have some optional fixes codified and then actually called Dungeons and Dragons, it would set a new starting point and maybe inject some additional awareness into the less character build and more ruling over rules style of play that OSR tends to represent.</p><p></p><p>My own reason is that I almost left role playing entirely about 5 years ago when I became tired of how character build focused D&D plays out, but eventually found and came to love OSR style games.</p><p></p><p>The rest of the OP was mostly a brain dump of most of the thoughts I've had about this and that makes it a thread that might garner some interesting discussion.</p></blockquote><p></p>
[QUOTE="bmfrosty, post: 9368161, member: 6788547"] I started from the point where B/X is basically the starting point for a large portion of the OSR and it is full of flaws. I think those flaws can be resolved in a number of ways, but no attempt to resolve those goes past being at most the popular OSR game supported by a small company for a short period of time. In just the last few years it's gone from any one of a small handful (Labyrinth Lord, OSRIC, Basic Fantasy, DCC) to OSE and now Shadowdark. I'm not even getting into the NSR stuff like Cairn and Knave. My thinking has been that resetting that starting point is can only really be done by whomever owns the Dungeons and Dragons trademark. From my point of view OSE Advanced is the most complete version of this with B/X as a base (almost to a fault) with a bunch of the stuff representing AD&D added in, but keeping the math fairly consistent. If that were to have some of it's flaws fixed (like smoothing out progression tables) or at least have some optional fixes codified and then actually called Dungeons and Dragons, it would set a new starting point and maybe inject some additional awareness into the less character build and more ruling over rules style of play that OSR tends to represent. My own reason is that I almost left role playing entirely about 5 years ago when I became tired of how character build focused D&D plays out, but eventually found and came to love OSR style games. The rest of the OP was mostly a brain dump of most of the thoughts I've had about this and that makes it a thread that might garner some interesting discussion. [/QUOTE]
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Community
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WotC can, and probably should support multiple editions of D&D.
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