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WotC Cancels 5 Video Games
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<blockquote data-quote="Ruin Explorer" data-source="post: 8877496" data-attributes="member: 18"><p>What I think hasn't helped is that several games which were otherwise pretty good kind of distracted from their "core competencies" with subgames/minigames which were theoretically cool but not actually that interesting. Kingmaker had the abysmal kingdom-management stuff which was largely a matter of either RNG or min-maxing, Wrath of the Righteous has the world's worst-designed and most annoying Might & Magic rip-off, and Deadfire had a lot of stuff with your ship which honestly, I get the concept, but never amounted to much and most ended up feeling like a waste of time, and like the game could have worked better without it - I know JE Sawyer who designed it kind of felt similarly in his post-mortem.</p><p></p><p>I think the same games but focused more on encounters and isometric exploration would have all done a bit better. Well, Kingmaker would also need to have not been the second-buggiest game ever released (after The Temple of Elemental Evil), too, but Wrath showed they could learn from that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8877496, member: 18"] What I think hasn't helped is that several games which were otherwise pretty good kind of distracted from their "core competencies" with subgames/minigames which were theoretically cool but not actually that interesting. Kingmaker had the abysmal kingdom-management stuff which was largely a matter of either RNG or min-maxing, Wrath of the Righteous has the world's worst-designed and most annoying Might & Magic rip-off, and Deadfire had a lot of stuff with your ship which honestly, I get the concept, but never amounted to much and most ended up feeling like a waste of time, and like the game could have worked better without it - I know JE Sawyer who designed it kind of felt similarly in his post-mortem. I think the same games but focused more on encounters and isometric exploration would have all done a bit better. Well, Kingmaker would also need to have not been the second-buggiest game ever released (after The Temple of Elemental Evil), too, but Wrath showed they could learn from that. [/QUOTE]
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