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WotC Cancels 5 Video Games
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<blockquote data-quote="Ruin Explorer" data-source="post: 8877705" data-attributes="member: 18"><p>I think they're more divisive with a certain generation, who are mostly 35-50-ish now, than with younger gamers. People who grew up playing single-player RTSes and Infinity Engine games like BG/IWD/PST and so on are pretty loudly keen on Real-time-with-Pause (RtwP), but there's a ton of pushback on games using it, and games which use turn-based approaches, like DOS1/2, have been generally reviewed better and been better regarded than games which were designed for RtwP. It's to the point now where of the selling-points of Wrath of the Righteous was that it had turn-based built-in from day 1, and the turn-based patch for Kingmaker made it a lot more popular (whereas the turn-based patch for Deadfire showed how Deadfire's system was really well-designed for RtwP and just not great for turn-based).</p><p></p><p>I will say I feel kind of vindicated by this because I always favoured turn-based and thought RtwP was an evolutionary dead end.</p><p></p><p>I did see one game actually make good use of RtwP, but it was an obscure indie whose name escapes me, with a custom design, not emulating a turn-based tabletop game in way that is inexplicably not turn-based.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8877705, member: 18"] I think they're more divisive with a certain generation, who are mostly 35-50-ish now, than with younger gamers. People who grew up playing single-player RTSes and Infinity Engine games like BG/IWD/PST and so on are pretty loudly keen on Real-time-with-Pause (RtwP), but there's a ton of pushback on games using it, and games which use turn-based approaches, like DOS1/2, have been generally reviewed better and been better regarded than games which were designed for RtwP. It's to the point now where of the selling-points of Wrath of the Righteous was that it had turn-based built-in from day 1, and the turn-based patch for Kingmaker made it a lot more popular (whereas the turn-based patch for Deadfire showed how Deadfire's system was really well-designed for RtwP and just not great for turn-based). I will say I feel kind of vindicated by this because I always favoured turn-based and thought RtwP was an evolutionary dead end. I did see one game actually make good use of RtwP, but it was an obscure indie whose name escapes me, with a custom design, not emulating a turn-based tabletop game in way that is inexplicably not turn-based. [/QUOTE]
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