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WotC Cancels 5 Video Games
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<blockquote data-quote="humble minion" data-source="post: 9213837" data-attributes="member: 5948"><p>It's a bit of a mixed bag. If your live service game is a success, then it's great because you've got a reliable income stream from subscriptions and micropayments etc for a long time, rather than just the sugar hit of initial sales which then tail off. If it doesn't work, then it's a bigger disaster because live service games are more expensive to make and run, you need to pay to provide server support etc, and to develop all the networking code etc in the first place. </p><p></p><p>Definite swing for the fences stuff. There's LOTS of live service games that have crashed spectacularly over the last few years. Even an actual licenced Avengers game, which should have been a money printing machine in the superhero-ridden zeitgeist of a few years back, tanked fairly hard, not to mention legendary bombs like Anthem.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9213837, member: 5948"] It's a bit of a mixed bag. If your live service game is a success, then it's great because you've got a reliable income stream from subscriptions and micropayments etc for a long time, rather than just the sugar hit of initial sales which then tail off. If it doesn't work, then it's a bigger disaster because live service games are more expensive to make and run, you need to pay to provide server support etc, and to develop all the networking code etc in the first place. Definite swing for the fences stuff. There's LOTS of live service games that have crashed spectacularly over the last few years. Even an actual licenced Avengers game, which should have been a money printing machine in the superhero-ridden zeitgeist of a few years back, tanked fairly hard, not to mention legendary bombs like Anthem. [/QUOTE]
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WotC Cancels 5 Video Games
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