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WotC changes how D&D mini's are going to be sold.
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<blockquote data-quote="Stormtower" data-source="post: 4517864" data-attributes="member: 43631"><p>Speaking as someone who was an early adopter of DDM, and has at least one of every mini from every set, I'm not pleased by this announcement at all. My usual buying pattern for a new set is two sealed cases plus singles to fill in the missing ones off the secondary market. I know that many DMs who primarily buy for RPG utilization have a similar purchasing pattern.</p><p></p><p>As others have pointed out, this new sales and distribution model carries a significant per-mini price increase which can only be echoed on the secondary market. That's not good for virtual storefronts like Auggies (which makes me a sad panda), but it does give WotC/Hasbro more control over the market. </p><p></p><p>There's another issue here, though. As a DM, one might be initially pleased at the new semi-random distribution of the proposed MM sets. Per Merric's Laws of Minis, paying more per mini for a greater likelihood of getting the exact minis one wants is a potential draw. However, now consider the impact of 4E's emphasis on battles with multiple monsters... with only five monsters per pack, and less commons per purchase, DMs will need many more total purchases of the MM blister packs to achieve WYSIWYG results with minis on their battle maps.</p><p></p><p>Put another way... on Auggie's I can snag 25 or 30 common goblins or orcs or skellies for $.25 to $.50 per piece, and drop those minions all over my glorious 4E battle maps. But with the new distribution, the price to get those same mass-numbered mobs of common minis goes up significantly, and this is coupled with an intentional in-game mechanical emphasis on more monsters per encounter. I consider myself a free spender with DDM but even with my vast collection I find myself using proxies sometimes. With the price increase and less total common minis floating around on the secondary market, I can't see how this helps new DMs starting in the hobby; nor can I see how this decision creates incentives for existing collectors to keep buying.</p><p></p><p>The CCG-esque quality of power cards included in the boosters is also an ominous sign for future marketing and sales patterns. This is the first time I have considered weaning myself off DDM since Harbinger was announced in 2003. I could be wrong, and this could be the start of something better and more empowering for those (like myself) who primarily buy DDM for the RPG side of things... but my gut tells me this is the beginning of the end for DDM.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 4517864, member: 43631"] Speaking as someone who was an early adopter of DDM, and has at least one of every mini from every set, I'm not pleased by this announcement at all. My usual buying pattern for a new set is two sealed cases plus singles to fill in the missing ones off the secondary market. I know that many DMs who primarily buy for RPG utilization have a similar purchasing pattern. As others have pointed out, this new sales and distribution model carries a significant per-mini price increase which can only be echoed on the secondary market. That's not good for virtual storefronts like Auggies (which makes me a sad panda), but it does give WotC/Hasbro more control over the market. There's another issue here, though. As a DM, one might be initially pleased at the new semi-random distribution of the proposed MM sets. Per Merric's Laws of Minis, paying more per mini for a greater likelihood of getting the exact minis one wants is a potential draw. However, now consider the impact of 4E's emphasis on battles with multiple monsters... with only five monsters per pack, and less commons per purchase, DMs will need many more total purchases of the MM blister packs to achieve WYSIWYG results with minis on their battle maps. Put another way... on Auggie's I can snag 25 or 30 common goblins or orcs or skellies for $.25 to $.50 per piece, and drop those minions all over my glorious 4E battle maps. But with the new distribution, the price to get those same mass-numbered mobs of common minis goes up significantly, and this is coupled with an intentional in-game mechanical emphasis on more monsters per encounter. I consider myself a free spender with DDM but even with my vast collection I find myself using proxies sometimes. With the price increase and less total common minis floating around on the secondary market, I can't see how this helps new DMs starting in the hobby; nor can I see how this decision creates incentives for existing collectors to keep buying. The CCG-esque quality of power cards included in the boosters is also an ominous sign for future marketing and sales patterns. This is the first time I have considered weaning myself off DDM since Harbinger was announced in 2003. I could be wrong, and this could be the start of something better and more empowering for those (like myself) who primarily buy DDM for the RPG side of things... but my gut tells me this is the beginning of the end for DDM. [/QUOTE]
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WotC changes how D&D mini's are going to be sold.
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