Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
WotC changes how D&D mini's are going to be sold.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="justanobody" data-source="post: 4518874" data-attributes="member: 70778"><p>Ask Temperance on coolminiornot.com (If he has been there since hired by WotC), or Peter Lee on forums.gleemax.com. Or ask him here on a thread.</p><p></p><p>I am sure he would tell you that painting minis is not for the purpose of speed, but to make them all look like what they represent.</p><p></p><p>Good enough for rare, and good enough for common, are both of equal quality, so the point still remains. PCs shouldn't be "perfect" and monsters just be "good enough". Likewise rare should not be "perfect" and everything else just "good enough".</p><p></p><p>That is what quality control is all about.</p><p></p><p>More often times or not, you find that most mini painters treat them all equally. Be that of poor quality, or better quality. The production line on the other hand may put more emphasis on one or the other for artificial reasons as only secondary markets would benefit from better painted rares, because the manufacturer has made its money once the item is sold to the distributor, and the distributor has made their money once the item has sold to the retailer. The retailer has made his money when the item has sold to the customer.</p><p></p><p>Only singles markets can gain from varying paint qualities, so why would WotC put any time, money, or effort, in making rares look better than commons or uncommons? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Also to note of late it seems the paint quality and resulting sculpt from the molding process has not even yielded "good enough" minis.</p><p></p><p>So as long as the quality is the same across the board, then the product line will live or die by the average quality of the product.</p><p></p><p>(addendum: DMs may not even paint PC minis, so the quality of the PCs would not be of concern to them. The DM would put his effort in his avatars for the game which is everything else.)</p></blockquote><p></p>
[QUOTE="justanobody, post: 4518874, member: 70778"] Ask Temperance on coolminiornot.com (If he has been there since hired by WotC), or Peter Lee on forums.gleemax.com. Or ask him here on a thread. I am sure he would tell you that painting minis is not for the purpose of speed, but to make them all look like what they represent. Good enough for rare, and good enough for common, are both of equal quality, so the point still remains. PCs shouldn't be "perfect" and monsters just be "good enough". Likewise rare should not be "perfect" and everything else just "good enough". That is what quality control is all about. More often times or not, you find that most mini painters treat them all equally. Be that of poor quality, or better quality. The production line on the other hand may put more emphasis on one or the other for artificial reasons as only secondary markets would benefit from better painted rares, because the manufacturer has made its money once the item is sold to the distributor, and the distributor has made their money once the item has sold to the retailer. The retailer has made his money when the item has sold to the customer. Only singles markets can gain from varying paint qualities, so why would WotC put any time, money, or effort, in making rares look better than commons or uncommons? :confused: Also to note of late it seems the paint quality and resulting sculpt from the molding process has not even yielded "good enough" minis. So as long as the quality is the same across the board, then the product line will live or die by the average quality of the product. (addendum: DMs may not even paint PC minis, so the quality of the PCs would not be of concern to them. The DM would put his effort in his avatars for the game which is everything else.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WotC changes how D&D mini's are going to be sold.
Top