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WotC changes how D&D mini's are going to be sold.
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4519737" data-attributes="member: 2810"><p>Try addressing the arguments instead of spouting platitudes. They bought what was offered; had WotC offered random and non-randoms at differing price points, you would have some empirical evidence of what gamers wanted and what they were willing to pay. Given the substantial amount of secondary sales, I think it's pretty safe to say that there is a market for non-random that's being met, just not by WotC. Or only indirectly by WotC, actually.</p><p></p><p>The increase price of non-random on the secondary market isn't a function of individual sales being non-random, it's a function of the *supply* being random and artificially constrained. The price is high because the person selling it couldn't just order up a Donkey-Punching Frost Giant, he had to buy 30 boxes of random boosters before he got one. And the supply is further constrained by the source supplier deliberately limiting certain figures to create scarcity and increase the sales of unwanted minis.</p><p></p><p>The only thing random packaging does from a supply standpoint is reduce inventory of unpopular figures. But in this day and age, that's got to be relatively minor. Market research for this kind of thing is relatively easy, and there's already doing it; I doubt very seriously they decide what minis to make and which are rares is decided by picking names from a hat.</p><p></p><p>The cost per-mini is relatively fixed regardless of the distribution mechanism, although there is some marginal increase in packaging costs; the price is a reflection of market forces. The change from random to semi-random doesn't affect the production costs at all. The price increase is likely a combination of rising costs and a belief that the consumer is willing to pay more for the semi-randoms than the truly randoms.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4519737, member: 2810"] Try addressing the arguments instead of spouting platitudes. They bought what was offered; had WotC offered random and non-randoms at differing price points, you would have some empirical evidence of what gamers wanted and what they were willing to pay. Given the substantial amount of secondary sales, I think it's pretty safe to say that there is a market for non-random that's being met, just not by WotC. Or only indirectly by WotC, actually. The increase price of non-random on the secondary market isn't a function of individual sales being non-random, it's a function of the *supply* being random and artificially constrained. The price is high because the person selling it couldn't just order up a Donkey-Punching Frost Giant, he had to buy 30 boxes of random boosters before he got one. And the supply is further constrained by the source supplier deliberately limiting certain figures to create scarcity and increase the sales of unwanted minis. The only thing random packaging does from a supply standpoint is reduce inventory of unpopular figures. But in this day and age, that's got to be relatively minor. Market research for this kind of thing is relatively easy, and there's already doing it; I doubt very seriously they decide what minis to make and which are rares is decided by picking names from a hat. The cost per-mini is relatively fixed regardless of the distribution mechanism, although there is some marginal increase in packaging costs; the price is a reflection of market forces. The change from random to semi-random doesn't affect the production costs at all. The price increase is likely a combination of rising costs and a belief that the consumer is willing to pay more for the semi-randoms than the truly randoms. [/QUOTE]
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WotC changes how D&D mini's are going to be sold.
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