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<blockquote data-quote="Wombat" data-source="post: 2380520" data-attributes="member: 8447"><p>I have to agree with this.</p><p></p><p>Unlike the other settings, Eberron was <em>specifically</em> designed to fit the RAW, while the other core settings (FR, GH) were settings first, rules after -- this shows up particularly with the 3.X rules.</p><p></p><p>My feeling is also this -- WotC paid a fair amount of change for the contest that found Eberron. It put of a lot of publicity into it. And in the end the whole notion of the Eberron-project was to find a setting that incorporated all of the core rules (even rules that some people are not as fond of using, such as psionics) and make it fit as a seamless garment; on top of this are added "setting specific" rules, thus showing how the rules can be expanded, rather than contracted. On top of this, the setting shows that D&D doesn't need to be Tolkein-esque, which breaks down a lot of stereotypes. Finally there is the notion that something like Midnight or Iron Kingdoms might be amusing to take, but these are developed by other companies and they would probably squeeze WotC pretty hard if their setting were to become the default setting.</p><p></p><p>Overall, I would be amazed if WotC used anything else. This is the setting their marketing department aimed for. Why use a setting that does not use all the rules? Why use a setting that was not created by WotC? In the end, Eberron makes the most rules and financial sense.</p></blockquote><p></p>
[QUOTE="Wombat, post: 2380520, member: 8447"] I have to agree with this. Unlike the other settings, Eberron was [I]specifically[/I] designed to fit the RAW, while the other core settings (FR, GH) were settings first, rules after -- this shows up particularly with the 3.X rules. My feeling is also this -- WotC paid a fair amount of change for the contest that found Eberron. It put of a lot of publicity into it. And in the end the whole notion of the Eberron-project was to find a setting that incorporated all of the core rules (even rules that some people are not as fond of using, such as psionics) and make it fit as a seamless garment; on top of this are added "setting specific" rules, thus showing how the rules can be expanded, rather than contracted. On top of this, the setting shows that D&D doesn't need to be Tolkein-esque, which breaks down a lot of stereotypes. Finally there is the notion that something like Midnight or Iron Kingdoms might be amusing to take, but these are developed by other companies and they would probably squeeze WotC pretty hard if their setting were to become the default setting. Overall, I would be amazed if WotC used anything else. This is the setting their marketing department aimed for. Why use a setting that does not use all the rules? Why use a setting that was not created by WotC? In the end, Eberron makes the most rules and financial sense. [/QUOTE]
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