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WotC Considering NPC Stat Format Change
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<blockquote data-quote="Henry" data-source="post: 7775063" data-attributes="member: 158"><p>I REALLY don't like it, and I'll tell you why:</p><p></p><p>Often during my prep notes, I have to copy the information from a stat block into a quickly-referential format for use in my notes, without having to scan for information useful in an RP interaction or a combat. If the format is already a relatively compact stat block, it's a matter of either typing it in, or if i have time, actually scanning or OCR scanning that block of text into a format for my tablet or printout. Making the information require more reading time to locate the relevant info does not help my prep time as GM, and actively hinders it.</p><p></p><p>I suppose if I were a new GM, and finding the stat blocks intimidating, I might welcome such a change. Similarly, if I were looking for some pleasure-reading of the adventure in prep for a future session, I also might like it. HOWEVER, New GMs do not remain new GMs for more than a few months, and are able to digest stat blocks more easily after their learning curve levels out (no pun intended). At that point, they will likely appreciate a stat block that can be quickly parsed. I much more often read adventures in prep for a game, not as pleasure reading. In both cases, I want a standard format that does not take up a lot of room for ease of transfer to notes.</p><p></p><p>If the only thing affected were the simple references in in-line text, then it won't make a difference one way or another. As it is, most of the time it's not even a stat block, it's a one-word descriptor ("Chuff-Chuff is a <strong>goblin</strong>...") or a block of only changes from the MM stat block ("Chuff-Chuff is a <strong>goblin</strong>, but with the folliowing changes: Alignment Lawful Good; He carries a Warhammer instead of a short sword for +4 to hit, and 1d8-1 damage...") I really hate those, but I can understand the desire for room for more flavor and less crunch space; if even monster manuals start getting prosaic stat blocks, it would REALLY turn me off.</p></blockquote><p></p>
[QUOTE="Henry, post: 7775063, member: 158"] I REALLY don't like it, and I'll tell you why: Often during my prep notes, I have to copy the information from a stat block into a quickly-referential format for use in my notes, without having to scan for information useful in an RP interaction or a combat. If the format is already a relatively compact stat block, it's a matter of either typing it in, or if i have time, actually scanning or OCR scanning that block of text into a format for my tablet or printout. Making the information require more reading time to locate the relevant info does not help my prep time as GM, and actively hinders it. I suppose if I were a new GM, and finding the stat blocks intimidating, I might welcome such a change. Similarly, if I were looking for some pleasure-reading of the adventure in prep for a future session, I also might like it. HOWEVER, New GMs do not remain new GMs for more than a few months, and are able to digest stat blocks more easily after their learning curve levels out (no pun intended). At that point, they will likely appreciate a stat block that can be quickly parsed. I much more often read adventures in prep for a game, not as pleasure reading. In both cases, I want a standard format that does not take up a lot of room for ease of transfer to notes. If the only thing affected were the simple references in in-line text, then it won't make a difference one way or another. As it is, most of the time it's not even a stat block, it's a one-word descriptor ("Chuff-Chuff is a [B]goblin[/B]...") or a block of only changes from the MM stat block ("Chuff-Chuff is a [B]goblin[/B], but with the folliowing changes: Alignment Lawful Good; He carries a Warhammer instead of a short sword for +4 to hit, and 1d8-1 damage...") I really hate those, but I can understand the desire for room for more flavor and less crunch space; if even monster manuals start getting prosaic stat blocks, it would REALLY turn me off. [/QUOTE]
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