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WotC Considering NPC Stat Format Change
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<blockquote data-quote="MNblockhead" data-source="post: 7775405" data-attributes="member: 6796661"><p>While I agree that adventure module should make it easier for the DM to run, which is why I would like to keep the stat blocks, I disagree that "[a]dventures make for really bad reads" and that they "should be meant as a way to give DMs an easier time."</p><p></p><p>I quite enjoy reading adventure modules and have enjoyed this "lonely fun" since the days of 1e. You don't read it as a novel. You read the intro sections and jump around, following the map, travelling through the dungeon or what have you in your mind. </p><p></p><p>This does more than just help a DM prep the module, it inspires the DM on how that DM will run it and perhaps alter it for his or her specific game.</p><p></p><p>The Curse of Strahd is a great example of a module that I thoroughly enjoyed reading through long before I ever ran it, while also being pretty well designed to help me run it as a DM. </p><p></p><p>That doesn't mean every room needs paragraphs of description and back story. But I don't think that making a module enjoyable to read through and enjoyable to run as a DM are mutually exclusive goals.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7775405, member: 6796661"] While I agree that adventure module should make it easier for the DM to run, which is why I would like to keep the stat blocks, I disagree that "[a]dventures make for really bad reads" and that they "should be meant as a way to give DMs an easier time." I quite enjoy reading adventure modules and have enjoyed this "lonely fun" since the days of 1e. You don't read it as a novel. You read the intro sections and jump around, following the map, travelling through the dungeon or what have you in your mind. This does more than just help a DM prep the module, it inspires the DM on how that DM will run it and perhaps alter it for his or her specific game. The Curse of Strahd is a great example of a module that I thoroughly enjoyed reading through long before I ever ran it, while also being pretty well designed to help me run it as a DM. That doesn't mean every room needs paragraphs of description and back story. But I don't think that making a module enjoyable to read through and enjoyable to run as a DM are mutually exclusive goals. [/QUOTE]
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