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WotC Considering NPC Stat Format Change
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<blockquote data-quote="Tom B1" data-source="post: 7776237" data-attributes="member: 6879023"><p>On the font front, because we are aging and designers and authors need to consider their audience, the serif and non serif fonts have different characteristics; For small fonts (which for me now includes about 10 or 11 pt fonts, 12 pt on some fonts), the non-serif helps avoid the letters blurring together so they are easier to distinguish. On larger font sizes (for most people, likely 11 pt+), the serifs can help make out character shape and there's little danger of characters blurring together and there's more of an issue with distinguishing characters correctly by themselves. </p><p></p><p>My favourite monospace font is Andale Mono. My favourite font for a lot of writing is actually the main font for old school Traveller books - Optima. I find them easy to read at font sizes that normal humans work with (11 and 12 pts). If I have a serif-font, I often need to blow up the font size to 14 pt. to get enough clarity. </p><p></p><p>To haul stuff back on topic for the thread, more point form/concise stat blocks with clear delimiters are easier to pull data from at a glance than paragraphs of prose. It's not novels that stat blocks are meant to be - they are the fast reference that accompanies the prose descriptions. </p><p></p><p>Then again, as a programmer, I'm pretty good at reading compact encodings rich in data without massive verbosity to make them read like a sentence. So maybe I find the stat blocks easier than prosaic descriptions on that basis.</p></blockquote><p></p>
[QUOTE="Tom B1, post: 7776237, member: 6879023"] On the font front, because we are aging and designers and authors need to consider their audience, the serif and non serif fonts have different characteristics; For small fonts (which for me now includes about 10 or 11 pt fonts, 12 pt on some fonts), the non-serif helps avoid the letters blurring together so they are easier to distinguish. On larger font sizes (for most people, likely 11 pt+), the serifs can help make out character shape and there's little danger of characters blurring together and there's more of an issue with distinguishing characters correctly by themselves. My favourite monospace font is Andale Mono. My favourite font for a lot of writing is actually the main font for old school Traveller books - Optima. I find them easy to read at font sizes that normal humans work with (11 and 12 pts). If I have a serif-font, I often need to blow up the font size to 14 pt. to get enough clarity. To haul stuff back on topic for the thread, more point form/concise stat blocks with clear delimiters are easier to pull data from at a glance than paragraphs of prose. It's not novels that stat blocks are meant to be - they are the fast reference that accompanies the prose descriptions. Then again, as a programmer, I'm pretty good at reading compact encodings rich in data without massive verbosity to make them read like a sentence. So maybe I find the stat blocks easier than prosaic descriptions on that basis. [/QUOTE]
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WotC Considering NPC Stat Format Change
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