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General Tabletop Discussion
*Dungeons & Dragons
WotC Continues D&D's Advance To Digital First Brand
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<blockquote data-quote="Argyle King" data-source="post: 9857083" data-attributes="member: 58416"><p>I was recently at a tavern in Florida, at which you would be asked to leave if you spent too much time on your phone while sitting at the bar. </p><p></p><p>It's great that I have a supercomputer in my pocket, but I also greatly appreciate that there are spaces available to escape the constant barrage of digital screens that has become ubiquitous contemporary culture. </p><p></p><p>As far as D&D goes, I, like many people, greatly appreciate that digital tools are available. Many can be helpful. During the Covid lockdowns, using a VTT was the only way to play rpgs. I've also played in play-by-post games. So, I'm no stranger to the digital experience, and I'm not opposed to digital tools.</p><p></p><p>But, for me personally, one of the best parts of ttrpgs is that it is an experience that is sitting down with other people and interacting without a screen constantly in my face. </p><p></p><p>I think it is smart for WotC to have a focus on whatever they feel is the best business model for their products. For many people who are younger, a digital experience is their preference, and those are (theoretically) the customers of the future. </p><p></p><p>At the same time (and regardless of age,) I do not believe I am alone in feeling that a desired part of the ttrpg experience is that it is less digital. For that, there are still companies creating physical product; we're living in a time when alternatives to D&D -and people to play those alternatives with- are very easy to access.</p><p></p><p>Games like Dungeon Crawl Classics, Shadowdark, Daggerheart, etc are still fun, physical, and available.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9857083, member: 58416"] I was recently at a tavern in Florida, at which you would be asked to leave if you spent too much time on your phone while sitting at the bar. It's great that I have a supercomputer in my pocket, but I also greatly appreciate that there are spaces available to escape the constant barrage of digital screens that has become ubiquitous contemporary culture. As far as D&D goes, I, like many people, greatly appreciate that digital tools are available. Many can be helpful. During the Covid lockdowns, using a VTT was the only way to play rpgs. I've also played in play-by-post games. So, I'm no stranger to the digital experience, and I'm not opposed to digital tools. But, for me personally, one of the best parts of ttrpgs is that it is an experience that is sitting down with other people and interacting without a screen constantly in my face. I think it is smart for WotC to have a focus on whatever they feel is the best business model for their products. For many people who are younger, a digital experience is their preference, and those are (theoretically) the customers of the future. At the same time (and regardless of age,) I do not believe I am alone in feeling that a desired part of the ttrpg experience is that it is less digital. For that, there are still companies creating physical product; we're living in a time when alternatives to D&D -and people to play those alternatives with- are very easy to access. Games like Dungeon Crawl Classics, Shadowdark, Daggerheart, etc are still fun, physical, and available. [/QUOTE]
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WotC Continues D&D's Advance To Digital First Brand
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