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WotC D&D Brand Content - What can be used?
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<blockquote data-quote="shadow" data-source="post: 6288433" data-attributes="member: 2182"><p>I have been getting interested in 'Old School Revival' games recently. I started to think of ways to convert some of my old 2nd Edition material to Castles and Crusades and found myself adding rules to emulate the NonWeapon Proficiencies and characters kits rules prevalent in 2nd edition. Pretty soon, I began thinking that it might be best to write my own game. With that thought in mind, I have toyed with the idea of doing a Kickstarter campaign to get it published.</p><p></p><p>However, I'm worried that a lot of the material that I would like to include would infringe on WotC's intellectual property. Therefore, I'm wondering about the feasibility and legality of some of the content:</p><p></p><p>1. I know that certain monsters (Mind Flayers, Beholders, etc.) are considered intellectual property of WotC. Does the copyright only include the name and images (and physical description) or are game statistics also copyrighted? In other words, if I were to include a 'Brain Eater' or an 'Eye Beast' and include statistics very similar to the 1st or 2nd edition Mind Flayer or Beholder, would I be violating copyright?</p><p></p><p>2. I've become a fan of the SpellJammer and Planescape settings. Could I include something very similar to SpellJammer's magical space galleons or Planescape's cosmology or are such ideas too close for comfort?</p><p></p><p>3. Since my original idea stems from wanting to incorporate some AD&D 2nd edition material in Castles & Crusades, I have thought about ways to convert certain 2nd edition kits. Could I include classes and optional rules that are obviously based on AD&D 2nd edition rules, provided that they are not a direct copy from the source books? </p><p></p><p>I sorry about these rather naive questions, but before I even think about going any further with my idea I want to make sure that it's feasible and legal.</p></blockquote><p></p>
[QUOTE="shadow, post: 6288433, member: 2182"] I have been getting interested in 'Old School Revival' games recently. I started to think of ways to convert some of my old 2nd Edition material to Castles and Crusades and found myself adding rules to emulate the NonWeapon Proficiencies and characters kits rules prevalent in 2nd edition. Pretty soon, I began thinking that it might be best to write my own game. With that thought in mind, I have toyed with the idea of doing a Kickstarter campaign to get it published. However, I'm worried that a lot of the material that I would like to include would infringe on WotC's intellectual property. Therefore, I'm wondering about the feasibility and legality of some of the content: 1. I know that certain monsters (Mind Flayers, Beholders, etc.) are considered intellectual property of WotC. Does the copyright only include the name and images (and physical description) or are game statistics also copyrighted? In other words, if I were to include a 'Brain Eater' or an 'Eye Beast' and include statistics very similar to the 1st or 2nd edition Mind Flayer or Beholder, would I be violating copyright? 2. I've become a fan of the SpellJammer and Planescape settings. Could I include something very similar to SpellJammer's magical space galleons or Planescape's cosmology or are such ideas too close for comfort? 3. Since my original idea stems from wanting to incorporate some AD&D 2nd edition material in Castles & Crusades, I have thought about ways to convert certain 2nd edition kits. Could I include classes and optional rules that are obviously based on AD&D 2nd edition rules, provided that they are not a direct copy from the source books? I sorry about these rather naive questions, but before I even think about going any further with my idea I want to make sure that it's feasible and legal. [/QUOTE]
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