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*TTRPGs General
(WotC/d20) How many PDFs do you own?
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<blockquote data-quote="Readerbreeder" data-source="post: 2107389" data-attributes="member: 27602"><p>I wish I had read this thread earlier. I just checked at RPGNow (my primary source), and they have me as buying 311 pdf's since 2002 -- that's almost entirely d20 material. If you count in some of the other places I have purchased from (White Wolf, DriveThruRPG now that they have partly rid themselves of that DRM thing) and free stuff/web support from Wizards and others, I probably have well over twice that number, say 700+.</p><p></p><p>Some of my favorite stuff comes from:</p><p></p><p>Malhavoc Press -- I own everything they have published on PDF, with the exception of the psionics books, since I don't use psionics in my campaign. I would give my eye teeth to know what well Monte Cook and Co. go to for their ideas.</p><p>E.N. Publishing -- Well done, good ideas, stuff that's all over the map.</p><p>Ronin Arts -- Phil Reed really believes in the PDF form for game publishing, and he seems to have made the "PDF publishing for short ideas" paradigm work as well. I know I have a number of his different lines of product.</p><p>RPGObjects -- I absolutely love their Darwin's World post-apocalyptic game (d20 Modern).</p><p>0One Games -- They are looking to use the capabilities of the PDF format to their advantage; their map product lines are incredible.</p><p></p><p>I love PDF for a number of reasons -- 1) Space: I belong to a family of readers, and we own so many physical books that shelf space is at a premium in the house. PDF allows me to get around that. 2) Price: Most PDF's, if available in both hard and electronic copy, cost about half what the book would be. True, it's more if you want to print a hard copy, but that leads to another point: you print what you want or need, and leave the rest on disk. 3) Portability: Want to bring material to your next game? Would you rather hire a pack horse or grab a fistful of disks? 4) It allows someone with really cool ideas but without either the means to get them to print or the length necessary to justify a print run to publish those ideas anyway (Phil Reed is a prime example here).</p><p></p><p>There are limits to PDF usability -- with especially large texts, particularly if you plan to print them out, you're just as well off money-wise buying the hard copy -- but in my mind, these are far outweighed by the advantages.</p></blockquote><p></p>
[QUOTE="Readerbreeder, post: 2107389, member: 27602"] I wish I had read this thread earlier. I just checked at RPGNow (my primary source), and they have me as buying 311 pdf's since 2002 -- that's almost entirely d20 material. If you count in some of the other places I have purchased from (White Wolf, DriveThruRPG now that they have partly rid themselves of that DRM thing) and free stuff/web support from Wizards and others, I probably have well over twice that number, say 700+. Some of my favorite stuff comes from: Malhavoc Press -- I own everything they have published on PDF, with the exception of the psionics books, since I don't use psionics in my campaign. I would give my eye teeth to know what well Monte Cook and Co. go to for their ideas. E.N. Publishing -- Well done, good ideas, stuff that's all over the map. Ronin Arts -- Phil Reed really believes in the PDF form for game publishing, and he seems to have made the "PDF publishing for short ideas" paradigm work as well. I know I have a number of his different lines of product. RPGObjects -- I absolutely love their Darwin's World post-apocalyptic game (d20 Modern). 0One Games -- They are looking to use the capabilities of the PDF format to their advantage; their map product lines are incredible. I love PDF for a number of reasons -- 1) Space: I belong to a family of readers, and we own so many physical books that shelf space is at a premium in the house. PDF allows me to get around that. 2) Price: Most PDF's, if available in both hard and electronic copy, cost about half what the book would be. True, it's more if you want to print a hard copy, but that leads to another point: you print what you want or need, and leave the rest on disk. 3) Portability: Want to bring material to your next game? Would you rather hire a pack horse or grab a fistful of disks? 4) It allows someone with really cool ideas but without either the means to get them to print or the length necessary to justify a print run to publish those ideas anyway (Phil Reed is a prime example here). There are limits to PDF usability -- with especially large texts, particularly if you plan to print them out, you're just as well off money-wise buying the hard copy -- but in my mind, these are far outweighed by the advantages. [/QUOTE]
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