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WOTC D20 Modern vs AEG Spycraft
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<blockquote data-quote="Ranger REG" data-source="post: 1010462" data-attributes="member: 533"><p>I didn't realize we were in a relationship in the first place?</p><p></p><p>Yeah, I like iterative attacks. Perhaps it was Monte Cook and his short stint at Iron Crown Enterprise where they use secondary, tertiary attacks. IOW, I am a <em>Rolemaster</em> and <em>MERP</em> gamer.</p><p></p><p>It may also be a holdover from previous editions (only fighters and combat-oriented classes), but now it applies to all other classes.</p><p></p><p></p><p></p><p>The thing is, <em>Spycraft</em> is well-defined in its modern-day them ... superspy genre. So with that being clearly defined, the folks at AEG can easily published such theme-related products.</p><p></p><p><em>d20 Modern</em> is simply put, a generic set of rules. It's like buying <em>GURP Basic Set</em> book. Of course there is some key differences here. <em>GURP</em> is well-established since the 1980's, while <em>d20 Modern</em> is just a green product coming this millenium. <em>GURP</em> have published a lot of worldbook supplement since then and have a thriving fan community. <em>d20 Modern</em> is hated by many <em>Alternity</em> players and ignored hardcore <em>D&D</em> Purists. Of course, let's not add the economy.</p><p></p><p></p><p></p><p>Well, I cannot comment on those products nor the publishers at this time. All I know is that the Game Mechanics intimately knew the <em>d20 Modern</em> ruleset since they've been there through the development of the game product.</p><p></p><p></p><p></p><p>Hey, there is plenty of space on the store shelf to add another original modern-day genre <em>d20</em> RPG that is distinctly different from <em>Spycraft</em> and <em>d20 Modern.</em> In fact, I welcome them all.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1010462, member: 533"] I didn't realize we were in a relationship in the first place? Yeah, I like iterative attacks. Perhaps it was Monte Cook and his short stint at Iron Crown Enterprise where they use secondary, tertiary attacks. IOW, I am a [i]Rolemaster[/i] and [i]MERP[/i] gamer. It may also be a holdover from previous editions (only fighters and combat-oriented classes), but now it applies to all other classes. The thing is, [i]Spycraft[/i] is well-defined in its modern-day them ... superspy genre. So with that being clearly defined, the folks at AEG can easily published such theme-related products. [i]d20 Modern[/i] is simply put, a generic set of rules. It's like buying [i]GURP Basic Set[/i] book. Of course there is some key differences here. [i]GURP[/i] is well-established since the 1980's, while [i]d20 Modern[/i] is just a green product coming this millenium. [i]GURP[/i] have published a lot of worldbook supplement since then and have a thriving fan community. [i]d20 Modern[/i] is hated by many [i]Alternity[/i] players and ignored hardcore [i]D&D[/i] Purists. Of course, let's not add the economy. Well, I cannot comment on those products nor the publishers at this time. All I know is that the Game Mechanics intimately knew the [i]d20 Modern[/i] ruleset since they've been there through the development of the game product. Hey, there is plenty of space on the store shelf to add another original modern-day genre [i]d20[/i] RPG that is distinctly different from [i]Spycraft[/i] and [i]d20 Modern.[/i] In fact, I welcome them all. [/QUOTE]
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