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WOTC D20 Modern vs AEG Spycraft
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<blockquote data-quote="Vigilance" data-source="post: 1026236" data-attributes="member: 4275"><p></p><p></p><p>Well- at the risk of being a fence-straddler, let me address some of these statements. I have ran spycraft for a long time, and have designed 5 d20 Modern products from the ground up.</p><p></p><p>Spycraft: I think Spycraft is a solid straight-up d20 game. </p><p></p><p>Things I like about this game are: The way guns and armor work. Budget points. The feats. The fact that the round is two equally important half-rounds, not an attack action and a subordinate move action.</p><p></p><p>D20 Modern: I think d20 Modern is very versatile, based on the work I have done with it. It isnt tied to magic at all. Not a single of the five products I have designed used the base FX system, nor will the sixth currently in production, and the game holds up fine.</p><p></p><p>Things I like about d20 Modern: Allegiances. The Base Class-Advanced Class paradigm. The wealth system.</p><p></p><p>In short, I think both games are great examples of the finest my industry has to offer, and, while I think this discussion has a lot of merit, I don't think either game deserves anything bad to be said about it. You might prefer one or the other, but both games are rock solid designs.</p><p></p><p></p><p></p><p>My experiences with the game lead me to disagree. I have done an occult horror game, a martial arts game, a military game, all for the same game, all with no FX (the supposed system's baseline from whcih deviation leads to collapse) and I haven't changed a single rule.</p><p></p><p>I have added rules, but let me stress again- I have not found a single rule on the books incompatible with that wide range of genres.</p><p></p><p>To me that's a generic game, but also a very finely written one.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1026236, member: 4275"] [B] [/b] Well- at the risk of being a fence-straddler, let me address some of these statements. I have ran spycraft for a long time, and have designed 5 d20 Modern products from the ground up. Spycraft: I think Spycraft is a solid straight-up d20 game. Things I like about this game are: The way guns and armor work. Budget points. The feats. The fact that the round is two equally important half-rounds, not an attack action and a subordinate move action. D20 Modern: I think d20 Modern is very versatile, based on the work I have done with it. It isnt tied to magic at all. Not a single of the five products I have designed used the base FX system, nor will the sixth currently in production, and the game holds up fine. Things I like about d20 Modern: Allegiances. The Base Class-Advanced Class paradigm. The wealth system. In short, I think both games are great examples of the finest my industry has to offer, and, while I think this discussion has a lot of merit, I don't think either game deserves anything bad to be said about it. You might prefer one or the other, but both games are rock solid designs. My experiences with the game lead me to disagree. I have done an occult horror game, a martial arts game, a military game, all for the same game, all with no FX (the supposed system's baseline from whcih deviation leads to collapse) and I haven't changed a single rule. I have added rules, but let me stress again- I have not found a single rule on the books incompatible with that wide range of genres. To me that's a generic game, but also a very finely written one. Chuck [/QUOTE]
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