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General Tabletop Discussion
D&D Older Editions
WotC, DDI, 4E, and Hasbro: Some History
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<blockquote data-quote="Alphastream" data-source="post: 7648044" data-attributes="member: 11365"><p>Seriously? Have you seen the adds for Red Box that popped up when you used Yahoo mail or Google for e-mail related to gaming? Did you see the adds when Target carried the Red Box (still does online)? Did you see the advertising of the D&D Bus at PAX and the lines of gamers that were new, young, and/or female, at PAX? Do you see the online communities that talk D&D due to the work of their community guys? How many other RPGs have authors with books like “Confessions of a Part-Time Sorceress, A Girl’s Guide to the D&D Game” and "Everything I Need to Know I Learned from Dungeons & Dragons"? Just those two books have landed Shelly Mazzanoble on CNN, Wired/GeekDad, Random House/Suvudu, Forbes, Gamers Daily News, Escapist, Amazon, and a ton of blogs and podcasts and radio shows. Let alone that any prominent new products (say, Dark Sun when it released, or the board games) get covered by tons of sites. </p><p></p><p>And Encounters does make a big impact. It does come with easy-to use pregens and start at level 1 and only reach level 3 for a reason. Sure, it could be better at speaking to just intro players, but that isn't the only audience. Of the 300+ different gamers that played Encounters in just the first two Encounters seasons at my store I saw brand new players, young kids with parents, players that had not played since 1st edition / 2nd edition / 3.0 / 3.5 / Pathfinder / other RPGs, casual players, players that couldn't fit games into their busy schedule, parents that can't play on weekends, etc. Other RPGs would kill for a program like this, and the budget to run it! But, more importantly, when a player comes into the store for Encounters they get a chance to see what the store offers. They might pick up Deadlands, EclipsePhase, or even Pathfinder. If the store really is as important as Ryan Dancey / Paizo and Wizards say it is, then Wizards is a very important part of the equation.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 7648044, member: 11365"] Seriously? Have you seen the adds for Red Box that popped up when you used Yahoo mail or Google for e-mail related to gaming? Did you see the adds when Target carried the Red Box (still does online)? Did you see the advertising of the D&D Bus at PAX and the lines of gamers that were new, young, and/or female, at PAX? Do you see the online communities that talk D&D due to the work of their community guys? How many other RPGs have authors with books like “Confessions of a Part-Time Sorceress, A Girl’s Guide to the D&D Game” and "Everything I Need to Know I Learned from Dungeons & Dragons"? Just those two books have landed Shelly Mazzanoble on CNN, Wired/GeekDad, Random House/Suvudu, Forbes, Gamers Daily News, Escapist, Amazon, and a ton of blogs and podcasts and radio shows. Let alone that any prominent new products (say, Dark Sun when it released, or the board games) get covered by tons of sites. And Encounters does make a big impact. It does come with easy-to use pregens and start at level 1 and only reach level 3 for a reason. Sure, it could be better at speaking to just intro players, but that isn't the only audience. Of the 300+ different gamers that played Encounters in just the first two Encounters seasons at my store I saw brand new players, young kids with parents, players that had not played since 1st edition / 2nd edition / 3.0 / 3.5 / Pathfinder / other RPGs, casual players, players that couldn't fit games into their busy schedule, parents that can't play on weekends, etc. Other RPGs would kill for a program like this, and the budget to run it! But, more importantly, when a player comes into the store for Encounters they get a chance to see what the store offers. They might pick up Deadlands, EclipsePhase, or even Pathfinder. If the store really is as important as Ryan Dancey / Paizo and Wizards say it is, then Wizards is a very important part of the equation. [/QUOTE]
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