Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
WotC, Design and MMORPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3028042" data-attributes="member: 7635"><p>This could turn into a bash-thread REALLY QUICKLY. I ask everyone to remain civil so that we can hava a good discussion. </p><p></p><p>My friend allowed a knight into his campaign. At the time, he had five players: a wizard, a rogue, a bard, and a mystic (spont casting cleric). It was a classic, 5 person balanced team.</p><p></p><p>The group went against a vrock (~ around appropriate CR) guarding a tome. Combat went something like this.</p><p></p><p>1.) Knight used Knights challenge on Vrock; fails will save. Vrock goes to attack knight. </p><p>2.) Knight soaks vrock full attack and spores, attacks vrock back with power attack and deals average damage.</p><p>3.) Rogue gets into flank; sneak attacks abound.</p><p>4.) Wizard stays a comfortable distance and zaps the thing with <em>orbs, magic missiles,</em> etc.</p><p>5.) The mystic hangs behind the knight, healing each round. She uses Reach Spell to keep out of vrocks AoOs.</p><p>6.) Bard hangs back, singing and casting buffs (haste).</p><p></p><p>5 rounds. 1 dead vrock. One extremely PO'ed DM.</p><p></p><p>What's sad is with some terminology changes, I could've described ANY fantasy MMORPG. Tank, Nuker, Healer, Buffer, Second Damage. Everquest, Final Fantasy XI, D&D Online, Warcraft. Its a common tactical method; someone pulls the monster, the tank "holds" the monster, the second damage sneak/back attacks, the mages stay back healing/nuking/buffing. The monster doesn't have much of a chance but to get lucky and crit/kill the tank, but with the healer healing every round (holding her action to heal if the tank goes too low), he's got a low chance of that working. The DM was bored to tears, and next game, the knight was a fighter, reach spell was gone, and the DM is seriously considering banning the <em>Orb of X </em>spells (No SR, touch attack, no save). </p><p></p><p>There was alot of discussion afterwards about how "MMORPG" the fight felt. The DM felt he had no real chance of influencing the fight, and despised how the Knights Challenge turned a difficult fight into a five-round annoyance. He also despised how the mages just pelted it to death, the mystic could heal without hassle, and the rogue was dumping buckets of d6s per round. </p><p></p><p>However, looking at what most of WotC has been designing, and you see this seems to be what WotC would like the game to go towards. Everything from the Warlock class (infinite damage spell) to Telling Blow (free sneak attack) have reduced combat not to a war-game as most think but to an MMORPG. </p><p></p><p>First off; did we screw up somewhere, or is knights challenge against a single foe instant death for the foe?</p><p></p><p>Secondly; short of banning everything the DM already banned (and probably more), is there a way to avoid the scenario above from happening all the time?</p><p></p><p>Lastly; are we alone in assuming the game is drifting this way, or did we have a bad experience? Anyone else have similar experiences? </p><p></p><p>All relevant comments are welcomed.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3028042, member: 7635"] This could turn into a bash-thread REALLY QUICKLY. I ask everyone to remain civil so that we can hava a good discussion. My friend allowed a knight into his campaign. At the time, he had five players: a wizard, a rogue, a bard, and a mystic (spont casting cleric). It was a classic, 5 person balanced team. The group went against a vrock (~ around appropriate CR) guarding a tome. Combat went something like this. 1.) Knight used Knights challenge on Vrock; fails will save. Vrock goes to attack knight. 2.) Knight soaks vrock full attack and spores, attacks vrock back with power attack and deals average damage. 3.) Rogue gets into flank; sneak attacks abound. 4.) Wizard stays a comfortable distance and zaps the thing with [I]orbs, magic missiles,[/I] etc. 5.) The mystic hangs behind the knight, healing each round. She uses Reach Spell to keep out of vrocks AoOs. 6.) Bard hangs back, singing and casting buffs (haste). 5 rounds. 1 dead vrock. One extremely PO'ed DM. What's sad is with some terminology changes, I could've described ANY fantasy MMORPG. Tank, Nuker, Healer, Buffer, Second Damage. Everquest, Final Fantasy XI, D&D Online, Warcraft. Its a common tactical method; someone pulls the monster, the tank "holds" the monster, the second damage sneak/back attacks, the mages stay back healing/nuking/buffing. The monster doesn't have much of a chance but to get lucky and crit/kill the tank, but with the healer healing every round (holding her action to heal if the tank goes too low), he's got a low chance of that working. The DM was bored to tears, and next game, the knight was a fighter, reach spell was gone, and the DM is seriously considering banning the [I]Orb of X [/I]spells (No SR, touch attack, no save). There was alot of discussion afterwards about how "MMORPG" the fight felt. The DM felt he had no real chance of influencing the fight, and despised how the Knights Challenge turned a difficult fight into a five-round annoyance. He also despised how the mages just pelted it to death, the mystic could heal without hassle, and the rogue was dumping buckets of d6s per round. However, looking at what most of WotC has been designing, and you see this seems to be what WotC would like the game to go towards. Everything from the Warlock class (infinite damage spell) to Telling Blow (free sneak attack) have reduced combat not to a war-game as most think but to an MMORPG. First off; did we screw up somewhere, or is knights challenge against a single foe instant death for the foe? Secondly; short of banning everything the DM already banned (and probably more), is there a way to avoid the scenario above from happening all the time? Lastly; are we alone in assuming the game is drifting this way, or did we have a bad experience? Anyone else have similar experiences? All relevant comments are welcomed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WotC, Design and MMORPGs
Top