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<blockquote data-quote="Vorput" data-source="post: 3028061" data-attributes="member: 35874"><p>Huh... yeah... that does bring back memories of playing DAoC... however- in that game, there was at least a chance that the monster would go after the healer and/or blaster.</p><p></p><p>...Stupid knight challenge ability- which by the way, I see as the crux of this issue. Monsters in MMORPGs are... stupid. They have to be- their are thousands of them, and they exist for basically one purpose- to give the players xp.</p><p></p><p>In D&D though, the monsters don't have to be stupid- that Vrock should have fled when things started to go bad, and came with with cunning plans and minions- else he should have went after the mage and/or healer (those spores can be NASTY)- however he was prevented from doing that by the knight's challenge ability... an ability which gets rid of one of the main things D&D has going for it (monsters who can think- and more importantly, reactive enviroments).</p><p></p><p>And while there may be a trend of WOTC going toward a wargame, or MMORPG if you wanna call it that- I don't see that happeneing. The players won't let it... most people who play D&D aren't looking to play an MMORPG (they can do that from the comfort of their home)- and aren't looking for a wargame (as wargames go, D&D isn't THAT great... too many rule problems, weird abilities- and not the greatest miniatures [though much cheaper than, say, Warhammer 40k- heh]).</p><p></p><p>So... Anyway- my two cents.</p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 3028061, member: 35874"] Huh... yeah... that does bring back memories of playing DAoC... however- in that game, there was at least a chance that the monster would go after the healer and/or blaster. ...Stupid knight challenge ability- which by the way, I see as the crux of this issue. Monsters in MMORPGs are... stupid. They have to be- their are thousands of them, and they exist for basically one purpose- to give the players xp. In D&D though, the monsters don't have to be stupid- that Vrock should have fled when things started to go bad, and came with with cunning plans and minions- else he should have went after the mage and/or healer (those spores can be NASTY)- however he was prevented from doing that by the knight's challenge ability... an ability which gets rid of one of the main things D&D has going for it (monsters who can think- and more importantly, reactive enviroments). And while there may be a trend of WOTC going toward a wargame, or MMORPG if you wanna call it that- I don't see that happeneing. The players won't let it... most people who play D&D aren't looking to play an MMORPG (they can do that from the comfort of their home)- and aren't looking for a wargame (as wargames go, D&D isn't THAT great... too many rule problems, weird abilities- and not the greatest miniatures [though much cheaper than, say, Warhammer 40k- heh]). So... Anyway- my two cents. Vorp [/QUOTE]
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