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<blockquote data-quote="Odhanan" data-source="post: 3028074" data-attributes="member: 12324"><p>I think you are thinking backwards, personally, Remathilis. MMORPGs didn't give the tank/nuking/healing/buffing to tabletop RPGs. That's tabletop RPGs which gave them by filiation to MMORPGs. The tanks and healers etc. exist since OD&D. </p><p></p><p>It seems overly simplified to just say "hey, that was 'videogamey' because the Knight was included". The players used the rules for maximum effect. It paid. Period. If they don't want the game to feel like a "MMORPG" to them, then they role-play their characters so that they don't always use optimal tactics in a fight. </p><p></p><p>That's how I did with my previous character, which was a horned devil specialized in melee combat: he was damn efficient, but I role-played him as a devil, loosing his nerves, going for some suboptimal choices because he was getting too easily angry, and so on. That worked marvels as far as ambiance and role-playing at the game table were concerned (my character got often in trouble with the other members of the group. He almost got killed by the mage blade of the group once because he went on personal errands/revenge on his own and almost got the party in full TPK).</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3028074, member: 12324"] I think you are thinking backwards, personally, Remathilis. MMORPGs didn't give the tank/nuking/healing/buffing to tabletop RPGs. That's tabletop RPGs which gave them by filiation to MMORPGs. The tanks and healers etc. exist since OD&D. It seems overly simplified to just say "hey, that was 'videogamey' because the Knight was included". The players used the rules for maximum effect. It paid. Period. If they don't want the game to feel like a "MMORPG" to them, then they role-play their characters so that they don't always use optimal tactics in a fight. That's how I did with my previous character, which was a horned devil specialized in melee combat: he was damn efficient, but I role-played him as a devil, loosing his nerves, going for some suboptimal choices because he was getting too easily angry, and so on. That worked marvels as far as ambiance and role-playing at the game table were concerned (my character got often in trouble with the other members of the group. He almost got killed by the mage blade of the group once because he went on personal errands/revenge on his own and almost got the party in full TPK). [/QUOTE]
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