Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 5038010" data-attributes="member: 3146"><p>One of the problems with the lack of fluff in 4e monster products is that, while it does render monsters very easy to re-skin and use as something else, the new monsters don't generate ideas. (I'm pretty sure the lack of fluff is real, not just imagined--back in 3.x, I would borrow monster manuals from time to time and read through them to see what new monsters were out there. Afterwards, I would often have a list of monsters that I wanted to use in an adventure or that had given me adventure ideas; reading through the 4th edition MM, none of the monsters do that). </p><p></p><p>But this is not just fluff. While one previous poster claimed that 4e monsters have good mechanical hooks for combat such that the unique abilities of orcs, goblins, and kobolds give them unique feels in combat, what this misses is that all of the non-combat abilities have been stripped out of monsters. For example, in 3rd edition, I noted that bone devils have animate dead as a spell-like ability and that gave me the idea to write an adventure that featured an evil cleric who summoned a bone devil in order to create undead more efficiently. 4th edition monsters, on the other hand, do not have non-combat functions. Their stats and abilities exist only to allow them to fight and be killed. Net result: if you are writing for 4e, you come up with an idea first and then comb through the monster manual for creatures to fit into your boxes. You don't look at a creature and see a story develop from its non-combat abilities.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 5038010, member: 3146"] One of the problems with the lack of fluff in 4e monster products is that, while it does render monsters very easy to re-skin and use as something else, the new monsters don't generate ideas. (I'm pretty sure the lack of fluff is real, not just imagined--back in 3.x, I would borrow monster manuals from time to time and read through them to see what new monsters were out there. Afterwards, I would often have a list of monsters that I wanted to use in an adventure or that had given me adventure ideas; reading through the 4th edition MM, none of the monsters do that). But this is not just fluff. While one previous poster claimed that 4e monsters have good mechanical hooks for combat such that the unique abilities of orcs, goblins, and kobolds give them unique feels in combat, what this misses is that all of the non-combat abilities have been stripped out of monsters. For example, in 3rd edition, I noted that bone devils have animate dead as a spell-like ability and that gave me the idea to write an adventure that featured an evil cleric who summoned a bone devil in order to create undead more efficiently. 4th edition monsters, on the other hand, do not have non-combat functions. Their stats and abilities exist only to allow them to fight and be killed. Net result: if you are writing for 4e, you come up with an idea first and then comb through the monster manual for creatures to fit into your boxes. You don't look at a creature and see a story develop from its non-combat abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
Top