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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
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<blockquote data-quote="TheAuldGrump" data-source="post: 5038701" data-attributes="member: 6957"><p>Woo hoo! A 3.X/4e thread where I can take an edition neutral stance!</p><p></p><p>I was not all that happy with WotC's 3.X adventures, for much the same reason that I do not like 4e - they felt... generic, and kind of bland. Not offensive, but nothing that I ever felt the need to buy. Sort of like fast food - strong flavors offend some folks, so there is a tendency toward the bland, not because anyone will love it, but so that no one will hate it.</p><p></p><p>So, I bought from 3rd party publishers, largely on the grounds that I liked their fluff. The late and much lamented Monkey God Publishing comes to mind, in particular. Paizo's Adventure Paths, both current and in Dungeon, had a good deal of flavor, and also did not go out of their way to lock into the one adventure=one level mentality - while most gave at least one level's worth of XP, some gave more, and a few gave two levels worth.</p><p></p><p>Privateer Press... I love the setting, but the Witchfire Trilogy was more than a bit of a railroad, and did not go far enough in regards to the unique flavor of the setting. (In some cases they couldn't - the game mechanics supporting some of that flavor had yet to be released.)</p><p></p><p>So, yeah, while fluff and setting flavor can make it hard to transport an adventure to a different setting, they are really some of the things that I look for. I like to feel that the adventures are part of the setting, whether the setting is the Iron Kingdoms or Eberron.</p><p></p><p>The Auld Grump, come to think of it, that was part of the reason the recent X Files movie fell flat for me - there was no reason for the heroes to be Moulder and Skully, they could have been anyone.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5038701, member: 6957"] Woo hoo! A 3.X/4e thread where I can take an edition neutral stance! I was not all that happy with WotC's 3.X adventures, for much the same reason that I do not like 4e - they felt... generic, and kind of bland. Not offensive, but nothing that I ever felt the need to buy. Sort of like fast food - strong flavors offend some folks, so there is a tendency toward the bland, not because anyone will love it, but so that no one will hate it. So, I bought from 3rd party publishers, largely on the grounds that I liked their fluff. The late and much lamented Monkey God Publishing comes to mind, in particular. Paizo's Adventure Paths, both current and in Dungeon, had a good deal of flavor, and also did not go out of their way to lock into the one adventure=one level mentality - while most gave at least one level's worth of XP, some gave more, and a few gave two levels worth. Privateer Press... I love the setting, but the Witchfire Trilogy was more than a bit of a railroad, and did not go far enough in regards to the unique flavor of the setting. (In some cases they couldn't - the game mechanics supporting some of that flavor had yet to be released.) So, yeah, while fluff and setting flavor can make it hard to transport an adventure to a different setting, they are really some of the things that I look for. I like to feel that the adventures are part of the setting, whether the setting is the Iron Kingdoms or Eberron. The Auld Grump, come to think of it, that was part of the reason the recent X Files movie fell flat for me - there was no reason for the heroes to be Moulder and Skully, they could have been anyone. [/QUOTE]
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WotC desperately needs to learn from Paizo and Privateer Press
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