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General Tabletop Discussion
*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
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<blockquote data-quote="KidSnide" data-source="post: 5040115" data-attributes="member: 54710"><p>I'm going to throw in a "me too" by saying that War of the Burning Sky looks like the most interesting adventure path I've read, whether from WotC or from Paizo. It doesn't have the polish of either company's products, but the combination of flavor and flexibility is fantastic.</p><p></p><p>As far as WotC modules go, I find the little ones useful. I'm a big fan of the Chaos Scar modules, not because the Chaos Scar is particularly compelling (it's not), but because they are little one session adventures that have just a little more going on than a totally plot-free delve. Building a campaign on a WotC adventure path seems like a lot less fun. If nothing else, WotC doesn't give you enough material up-front to help your players build characters tied closely enough to the AP so that it feels like it's their story.</p><p></p><p>I think I'd enjoy a Paizo AP, but if I'm going to spend time killing monsters I'd rather do it with the 4e combat system. (And, if I'm going to spend time converting, I'll just write my own material...)</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5040115, member: 54710"] I'm going to throw in a "me too" by saying that War of the Burning Sky looks like the most interesting adventure path I've read, whether from WotC or from Paizo. It doesn't have the polish of either company's products, but the combination of flavor and flexibility is fantastic. As far as WotC modules go, I find the little ones useful. I'm a big fan of the Chaos Scar modules, not because the Chaos Scar is particularly compelling (it's not), but because they are little one session adventures that have just a little more going on than a totally plot-free delve. Building a campaign on a WotC adventure path seems like a lot less fun. If nothing else, WotC doesn't give you enough material up-front to help your players build characters tied closely enough to the AP so that it feels like it's their story. I think I'd enjoy a Paizo AP, but if I'm going to spend time killing monsters I'd rather do it with the 4e combat system. (And, if I'm going to spend time converting, I'll just write my own material...) -KS [/QUOTE]
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WotC desperately needs to learn from Paizo and Privateer Press
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