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WotC desperately needs to learn from Paizo and Privateer Press
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<blockquote data-quote="Windjammer" data-source="post: 5041563" data-attributes="member: 60075"><p>4E MMs are just that - manuals, for direct table use. They fall flat for pretty much everything else. They are my favourite 4E books by a far shot, but that's because I've got shelves full of material on which to base the creatures' backgrounds. For newer DMs I guess the theme-heavy monster books on undead and dragons are a better place. </p><p></p><p>By the way, the OP's standard for background rich monster books shouldn't be Privateer - it should be Black Industry/FFG. The monster books for Warhammer Fantasy/40K (Old World Bestiary, Creatures Anathema) are a notch above the Monsternomicon's.</p><p></p><p>4E published adventures diverge very little from the Dungeon Delve recipe - here's a collection of encounters, utilize them as you see fit. Again, it depends what you want from a published adventure. If intriguing NPCs and locales, not to mention a novel plot line with a good twist or two are imperative before you play a module - then you need to write these yourself. From scratch. 4E mods don't provide them, and sometimes the result is refreshingly (if a bit involuntarily) comic. In fact, I like Revenge of the Giants so much in that vein, that I'm going to play it soon with my group <em>unmodified</em>... shudder... and I've conveyed to them that they're in for the Kung-Fu Panda of D&D modules.</p><p></p><p>Turning now - again - to the OP's point of comparison... I've run quite a few of Paizo's modules. And they can't be run out of the book either without a lot of prep work - I've often found I need at least a week's time (better: two weeks) to really get on top of the material before I can start running it. And that still involves doing lot of write-ups, adding in read-alout texts etc., make good use of cross-references (with post-it's etc) and so on. </p><p></p><p>In the end then, I always find myself doing a lot of prep work on published material anyway. It's a bit hard to find stuff that suits that work process, since it basically means you need to look for stuff that serves as a good foundation. Name-dropping companies, or even product lines, doesn't really solve that matter. At all.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5041563, member: 60075"] 4E MMs are just that - manuals, for direct table use. They fall flat for pretty much everything else. They are my favourite 4E books by a far shot, but that's because I've got shelves full of material on which to base the creatures' backgrounds. For newer DMs I guess the theme-heavy monster books on undead and dragons are a better place. By the way, the OP's standard for background rich monster books shouldn't be Privateer - it should be Black Industry/FFG. The monster books for Warhammer Fantasy/40K (Old World Bestiary, Creatures Anathema) are a notch above the Monsternomicon's. 4E published adventures diverge very little from the Dungeon Delve recipe - here's a collection of encounters, utilize them as you see fit. Again, it depends what you want from a published adventure. If intriguing NPCs and locales, not to mention a novel plot line with a good twist or two are imperative before you play a module - then you need to write these yourself. From scratch. 4E mods don't provide them, and sometimes the result is refreshingly (if a bit involuntarily) comic. In fact, I like Revenge of the Giants so much in that vein, that I'm going to play it soon with my group [i]unmodified[/i]... shudder... and I've conveyed to them that they're in for the Kung-Fu Panda of D&D modules. Turning now - again - to the OP's point of comparison... I've run quite a few of Paizo's modules. And they can't be run out of the book either without a lot of prep work - I've often found I need at least a week's time (better: two weeks) to really get on top of the material before I can start running it. And that still involves doing lot of write-ups, adding in read-alout texts etc., make good use of cross-references (with post-it's etc) and so on. In the end then, I always find myself doing a lot of prep work on published material anyway. It's a bit hard to find stuff that suits that work process, since it basically means you need to look for stuff that serves as a good foundation. Name-dropping companies, or even product lines, doesn't really solve that matter. At all. [/QUOTE]
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WotC desperately needs to learn from Paizo and Privateer Press
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