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*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
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<blockquote data-quote="Hussar" data-source="post: 5043245" data-attributes="member: 22779"><p>Naw, don't believe that at all. For one, it's easily true that today's gamers are as well read in fantasty (although likely different fantasy) than yesteryear's gamer. The idea that teens in the 80's were bigger readers than today is something I just don't buy. Given the ENORMOUS amount of fantasy available to today's new GM compared to someone starting in 1982, I highly, highly doubt there is really all that much difference.</p><p></p><p></p><p></p><p>Again, totally disagree. The DM who Has To has been a feature of the hobby since day 1 and no more prevalent today than in yesteryear. The big change is the amount of work to run a campaign - much longer stat blocks, much more intricate rulesets.</p><p></p><p></p><p></p><p>Again, like I said, there's always been a divide in the gaming community as to what a game book is for. Is it for reading or using? You can't really have both. </p><p></p><p>------------------</p><p></p><p>On ghouls. When did the idea of fear come into the description of ghoul paralysis? 1e? I just looked in the OSRIC book and there's nothing there about how a ghoul paralyzes. Is OSRIC different from the 1e MM?</p><p></p><p>At the very least, it seems that people were perfectly capable of coming up with their own stuff for years before having it as "canon".</p></blockquote><p></p>
[QUOTE="Hussar, post: 5043245, member: 22779"] Naw, don't believe that at all. For one, it's easily true that today's gamers are as well read in fantasty (although likely different fantasy) than yesteryear's gamer. The idea that teens in the 80's were bigger readers than today is something I just don't buy. Given the ENORMOUS amount of fantasy available to today's new GM compared to someone starting in 1982, I highly, highly doubt there is really all that much difference. Again, totally disagree. The DM who Has To has been a feature of the hobby since day 1 and no more prevalent today than in yesteryear. The big change is the amount of work to run a campaign - much longer stat blocks, much more intricate rulesets. Again, like I said, there's always been a divide in the gaming community as to what a game book is for. Is it for reading or using? You can't really have both. ------------------ On ghouls. When did the idea of fear come into the description of ghoul paralysis? 1e? I just looked in the OSRIC book and there's nothing there about how a ghoul paralyzes. Is OSRIC different from the 1e MM? At the very least, it seems that people were perfectly capable of coming up with their own stuff for years before having it as "canon". [/QUOTE]
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WotC desperately needs to learn from Paizo and Privateer Press
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