Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snoweel" data-source="post: 5044767" data-attributes="member: 4453"><p>Well of course you're right.</p><p></p><p>However "those people" are potentially a majority, especially given the way we (geeks) like to remain especially informed about things.</p><p></p><p>When starting a new game where some of the assumptions of the implied setting have changed, the DM has to state those changes outright or else the discovery that they <em>have</em> changed might become an unintended plot point for the players.</p><p></p><p>For a DM building the world as he goes, those assumptions might not change until the campaign is under way, at which point the DM has to essentially retcon the PCs' prior knowledge of them, which may also ruin any surprise for the players if those changes are integral to any mystery element of the story.</p><p></p><p>Then there's the case of a DM who just plain knows less about the implied setting than one or more of his players. This DM probably isn't even aware of how his setting deviates from the assumptions of the implied setting, which can lead to conflicts of expectation, as well as general confusion and disagreement.</p><p></p><p>I know some here have experienced this exact same problem in games set in established settings like Faerun or Greyhawk. In these cases, the DM assumes room to create his own details, unaware that he is overwriting canon, while a particularly knowledgable player knows all the canon and mistakenly thinks the differences are part of the story. Or worse, wastes a lot of time arguing or clarifying setting details with the DM.</p><p></p><p></p><p></p><p>I think there needs to be some amount of assumed detail, in order to create that shared experience, as well as for expedience of world-building and conveying that setting to the players. Just my opinion of course.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5044767, member: 4453"] Well of course you're right. However "those people" are potentially a majority, especially given the way we (geeks) like to remain especially informed about things. When starting a new game where some of the assumptions of the implied setting have changed, the DM has to state those changes outright or else the discovery that they [i]have[/i] changed might become an unintended plot point for the players. For a DM building the world as he goes, those assumptions might not change until the campaign is under way, at which point the DM has to essentially retcon the PCs' prior knowledge of them, which may also ruin any surprise for the players if those changes are integral to any mystery element of the story. Then there's the case of a DM who just plain knows less about the implied setting than one or more of his players. This DM probably isn't even aware of how his setting deviates from the assumptions of the implied setting, which can lead to conflicts of expectation, as well as general confusion and disagreement. I know some here have experienced this exact same problem in games set in established settings like Faerun or Greyhawk. In these cases, the DM assumes room to create his own details, unaware that he is overwriting canon, while a particularly knowledgable player knows all the canon and mistakenly thinks the differences are part of the story. Or worse, wastes a lot of time arguing or clarifying setting details with the DM. I think there needs to be some amount of assumed detail, in order to create that shared experience, as well as for expedience of world-building and conveying that setting to the players. Just my opinion of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC desperately needs to learn from Paizo and Privateer Press
Top