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<blockquote data-quote="I'm A Banana" data-source="post: 6045407" data-attributes="member: 2067"><p>It's not a slippery slope kind of situation. There's a difference enough in game history, expectations, and fiction to make it apples and oranges. The "Ranger" concept, for instance, is distinct from the "Fighter" concept from 2e on up, and maintains a fairly strong distinction in archetype and main thrust. Rangers aren't just a specific type of fighter, their schtick is going to be different: they're more about exploration and the wilderness than a fighter is. Combat isn't their main thing. </p><p></p><p>The "warlord" concept was part of the "fighter" concept until 4e (which had a uniquely narrow "fighter" concept), in the same way the "Assassin" concept was part of the "thief" concept except in OD&D and 1e (where the thief was a pretty narrow concept). </p><p></p><p>There's a question about warlords and assassins in a way that there isn't really for other classes, because it's pretty clear that a paladin and a fighter are distinct archetypes, but it is much less clear that a warlord and a fighter are distinct archetypes. </p><p></p><p></p><p></p><p>Everyone in the Iliad is a fighter because they are all defined in a huge way by <em>fighting</em>. That's the fighter's schtick -- combat. They are very good at it. If you are waging a war, you want the heroes in your army to be fighters, since they're going to do a lot of fighting. </p><p></p><p>If "rogue, but focused more on killing" isn't a distinct enough character archetype, what with the distinct assassin archetype in fiction and history and the game, "fighter, but focused more on leading" doesn't seem like it has a lot of ground to stand on, especially as people played that archetype <em>just fine</em> before the 4e warlord came along.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6045407, member: 2067"] It's not a slippery slope kind of situation. There's a difference enough in game history, expectations, and fiction to make it apples and oranges. The "Ranger" concept, for instance, is distinct from the "Fighter" concept from 2e on up, and maintains a fairly strong distinction in archetype and main thrust. Rangers aren't just a specific type of fighter, their schtick is going to be different: they're more about exploration and the wilderness than a fighter is. Combat isn't their main thing. The "warlord" concept was part of the "fighter" concept until 4e (which had a uniquely narrow "fighter" concept), in the same way the "Assassin" concept was part of the "thief" concept except in OD&D and 1e (where the thief was a pretty narrow concept). There's a question about warlords and assassins in a way that there isn't really for other classes, because it's pretty clear that a paladin and a fighter are distinct archetypes, but it is much less clear that a warlord and a fighter are distinct archetypes. Everyone in the Iliad is a fighter because they are all defined in a huge way by [I]fighting[/I]. That's the fighter's schtick -- combat. They are very good at it. If you are waging a war, you want the heroes in your army to be fighters, since they're going to do a lot of fighting. If "rogue, but focused more on killing" isn't a distinct enough character archetype, what with the distinct assassin archetype in fiction and history and the game, "fighter, but focused more on leading" doesn't seem like it has a lot of ground to stand on, especially as people played that archetype [I]just fine[/I] before the 4e warlord came along. [/QUOTE]
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