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WotC didn't necessarily save D&D
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<blockquote data-quote="Ulrick" data-source="post: 5710211" data-attributes="member: 775"><p>If you asked me this question in the early 2000s, I would have agreed that WotC saved D&D. But since then I've changed my mind.</p><p></p><p>The only great thing WotC has done for the hobby is the OGL. That's it. </p><p></p><p>Certainly, what they've done with D&D has made them money. But I'm no longer a fan of WotC, and I try to avoid buying their products. I don't like where they've taken the gaming hobby as a whole. They criticized TSR for churning out a lot of books, but then they do it themselves--especially with 4e. Its become more about churning out and much stuff as possible, rather than focusing on quality (or at least dump in a bunch of artwork and call it good despite like of content). Granted, in the last year WotC has changed their tactics and cut back. </p><p></p><p>But they've fed the beast, the insatiable gamers out there who burn through products in a "been there, done that attitude" rather than focusing on creativity. The D&D hobby is now more about character building, rather than creativty. This has been happening since 3.0. But 4e really caters to this attitude. </p><p></p><p>Fortunately, using the OGL some gamers have resisted. The Old School Renaissance is alive and well. Pathfinder, even though its mostly about character building too, is driven by earlier traditions.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 5710211, member: 775"] If you asked me this question in the early 2000s, I would have agreed that WotC saved D&D. But since then I've changed my mind. The only great thing WotC has done for the hobby is the OGL. That's it. Certainly, what they've done with D&D has made them money. But I'm no longer a fan of WotC, and I try to avoid buying their products. I don't like where they've taken the gaming hobby as a whole. They criticized TSR for churning out a lot of books, but then they do it themselves--especially with 4e. Its become more about churning out and much stuff as possible, rather than focusing on quality (or at least dump in a bunch of artwork and call it good despite like of content). Granted, in the last year WotC has changed their tactics and cut back. But they've fed the beast, the insatiable gamers out there who burn through products in a "been there, done that attitude" rather than focusing on creativity. The D&D hobby is now more about character building, rather than creativty. This has been happening since 3.0. But 4e really caters to this attitude. Fortunately, using the OGL some gamers have resisted. The Old School Renaissance is alive and well. Pathfinder, even though its mostly about character building too, is driven by earlier traditions. [/QUOTE]
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WotC didn't necessarily save D&D
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