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General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Do NOT tie Action Points to level advancement!!!
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<blockquote data-quote="Cadfan" data-source="post: 3758963" data-attributes="member: 40961"><p>I agree entirely that tying action points to leveling up is a terrible, terrible idea.</p><p></p><p>I hate the idea of guessing whether I'll level up this session, and whether I should burn my action points. I hate the idea that after leveling up, I'll sit on all my action points for three sessions so that I can use them to avoid accidental death, and then burn them all on the fourth session to do cool stuff because I know I'll level up that night.</p><p></p><p>Action points per session have similar problems.</p><p></p><p>Action points are a cool idea, but make them per day. And give the players several. If you have to weaken individual action points to balance this, go ahead.</p><p></p><p>In my experience, players tend to avoid doing cool things that might accidentally kill their character. Lets say a player has the option of jumping from a rooftop onto a slippery tile roof one building over. Lots of things could go wrong. They could fail the jump check. They could fail a balance check. If the roof is too high, they could fall and die. Even if the chance of falling and dying is very low, the players won't do it because the penalty is so high. Action points give the players a way to reduce their risk, and encourage them to do interesting things in this manner. So they're a great idea.</p><p></p><p>But tying them to leveling up is an obnoxious nightmare. Please don't.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3758963, member: 40961"] I agree entirely that tying action points to leveling up is a terrible, terrible idea. I hate the idea of guessing whether I'll level up this session, and whether I should burn my action points. I hate the idea that after leveling up, I'll sit on all my action points for three sessions so that I can use them to avoid accidental death, and then burn them all on the fourth session to do cool stuff because I know I'll level up that night. Action points per session have similar problems. Action points are a cool idea, but make them per day. And give the players several. If you have to weaken individual action points to balance this, go ahead. In my experience, players tend to avoid doing cool things that might accidentally kill their character. Lets say a player has the option of jumping from a rooftop onto a slippery tile roof one building over. Lots of things could go wrong. They could fail the jump check. They could fail a balance check. If the roof is too high, they could fall and die. Even if the chance of falling and dying is very low, the players won't do it because the penalty is so high. Action points give the players a way to reduce their risk, and encourage them to do interesting things in this manner. So they're a great idea. But tying them to leveling up is an obnoxious nightmare. Please don't. [/QUOTE]
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WotC: Do NOT tie Action Points to level advancement!!!
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