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*Pathfinder & Starfinder
WotC: Do NOT tie Action Points to level advancement!!!
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<blockquote data-quote="Celebrim" data-source="post: 3759280" data-attributes="member: 4937"><p>I'm not really a fan of action points either, nor do I think that the D20 game is a system well suited for them (ablative hit points, linear dice roll for resolution). Before I'd consider putting fate/force/hero points ect of any sort into the system, the game would have to look alot more mechanically like M&M (or WEG Star Wars) where they actually serve a useful purpose.</p><p></p><p>But, if you had them, I wouldn't tie them to level advancement. Much like WEG Star Wars or WW's WoD system, I'd tie thier replenishment to achieving role-playing goals suited to the character. This is in my opinion the most compelling reason to have such a story award mechanic at all.</p><p></p><p>I STRONGLY suspect however that the 4e design team would not be interested in such a mechanic for two very important reasons:</p><p></p><p>1) It relies on DM fiat, and this moves in the opposite direction of reducing the role of the DM in the resolution of game and 'empowering the players' which has been a hallmark of recent design.</p><p>2) Fourth edition is being pretty obviously designed for online computer arbitrated play, and goal based mechanics are difficult to program for and to balance in an openended world.</p><p></p><p>I do however suspect that the per level mechanic is going to prove to be unpopular enough that they'll find some thing else.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3759280, member: 4937"] I'm not really a fan of action points either, nor do I think that the D20 game is a system well suited for them (ablative hit points, linear dice roll for resolution). Before I'd consider putting fate/force/hero points ect of any sort into the system, the game would have to look alot more mechanically like M&M (or WEG Star Wars) where they actually serve a useful purpose. But, if you had them, I wouldn't tie them to level advancement. Much like WEG Star Wars or WW's WoD system, I'd tie thier replenishment to achieving role-playing goals suited to the character. This is in my opinion the most compelling reason to have such a story award mechanic at all. I STRONGLY suspect however that the 4e design team would not be interested in such a mechanic for two very important reasons: 1) It relies on DM fiat, and this moves in the opposite direction of reducing the role of the DM in the resolution of game and 'empowering the players' which has been a hallmark of recent design. 2) Fourth edition is being pretty obviously designed for online computer arbitrated play, and goal based mechanics are difficult to program for and to balance in an openended world. I do however suspect that the per level mechanic is going to prove to be unpopular enough that they'll find some thing else. [/QUOTE]
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WotC: Do NOT tie Action Points to level advancement!!!
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