Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Do NOT tie Action Points to level advancement!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 3759406" data-attributes="member: 54877"><p>I have been using the Arcana Evolved "Hero Points" (action points on steroids). In AE RAW, Hero Points are very rare to compensate for their power. I house ruled them to be have even more uses, and handed them out like candy--but I put a cap on the number that the player can have at one time. This change was directly intended to stop hoarding with a bunch of players that love to hoard, and it worked. (I also used Hero Points for overcoming level drain, creating magic items, and all other uses of XP besides actually advancing the character. All roleplaying, cleverness, and other such awards were done in Hero Points instead of XP, which kept characters at same level, but rewarded good play.)</p><p></p><p>IMHO, this is what SWSE should have done, and a tweak to that would work fine for 4E. Isn't SWSE something like 5 AP per level, +1/2 AP per current level? Instead of making that the amount you get when you level, make it the cap. So a 4E 1st level character can have 5 AP. When he reaches 2nd level, he can now have up to 6 AP. However, the rate at which a character gains those points, and when, can be any number of things, depending on the rule set and the style of the campaign. It's pretty easy to support the existing SWSE model then. Just make one of the options for replenishment be:</p><p></p><p>Characters start with AP equal to their cap. When they gain a level, and only when they gain a level, they reset to AP equal to their cap.</p><p></p><p>But it's a heck of a lot easier to provide other options, like:</p><p></p><p>1. GM Fiat - you get AP when the GM says you do, due to story awards, heroic actions, or whatever the players want rewarded.</p><p></p><p>2. You get 3 points per session, up to the limit of your cap. </p><p></p><p>3. Any number of hybrid replenishment mechanisms.</p><p></p><p>Near as I can tell, there are two design issues being addressed with the SWSE mechanic--balancing the number of AP that the character can have at any one time, and encouraging a certain pace to the progression. IMHO, these two issues should be divorced, especially since the latter is far more likely than the former to need tweaking for style preferences.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 3759406, member: 54877"] I have been using the Arcana Evolved "Hero Points" (action points on steroids). In AE RAW, Hero Points are very rare to compensate for their power. I house ruled them to be have even more uses, and handed them out like candy--but I put a cap on the number that the player can have at one time. This change was directly intended to stop hoarding with a bunch of players that love to hoard, and it worked. (I also used Hero Points for overcoming level drain, creating magic items, and all other uses of XP besides actually advancing the character. All roleplaying, cleverness, and other such awards were done in Hero Points instead of XP, which kept characters at same level, but rewarded good play.) IMHO, this is what SWSE should have done, and a tweak to that would work fine for 4E. Isn't SWSE something like 5 AP per level, +1/2 AP per current level? Instead of making that the amount you get when you level, make it the cap. So a 4E 1st level character can have 5 AP. When he reaches 2nd level, he can now have up to 6 AP. However, the rate at which a character gains those points, and when, can be any number of things, depending on the rule set and the style of the campaign. It's pretty easy to support the existing SWSE model then. Just make one of the options for replenishment be: Characters start with AP equal to their cap. When they gain a level, and only when they gain a level, they reset to AP equal to their cap. But it's a heck of a lot easier to provide other options, like: 1. GM Fiat - you get AP when the GM says you do, due to story awards, heroic actions, or whatever the players want rewarded. 2. You get 3 points per session, up to the limit of your cap. 3. Any number of hybrid replenishment mechanisms. Near as I can tell, there are two design issues being addressed with the SWSE mechanic--balancing the number of AP that the character can have at any one time, and encouraging a certain pace to the progression. IMHO, these two issues should be divorced, especially since the latter is far more likely than the former to need tweaking for style preferences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Do NOT tie Action Points to level advancement!!!
Top