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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Stalker0" data-source="post: 9326129" data-attributes="member: 5889"><p>For those who need a TLDR, here is the blackbox AI summary of the video.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Jeremy Crawford and Chris Perkins discuss the new revised Players Handbook in a fireside chat.</li> <li data-xf-list-type="ul">They have announced some art for the book, showcasing the Fantastic art throughout all three books.</li> <li data-xf-list-type="ul">They are currently in the print review phase, making final tweaks and looking under the hood at the number of spells.</li> <li data-xf-list-type="ul">The feeling of the book being a real thing comes when they have the physical book in their hands, but printout reviews are the closest they get to that feeling before the fully printed book comes out.</li> <li data-xf-list-type="ul">The art and text were developed closely together, with the art speaking directly to the text on the page.</li> <li data-xf-list-type="ul">The outlines for the books had to be incredibly detailed because they are the foundation for the game.</li> <li data-xf-list-type="ul">Every page, every spread has to be planned in advance, ensuring that the art has a place in each chapter and next to specific sections.</li> <li data-xf-list-type="ul">The pages in these books are the most valuable, and they had to earn their keep by delivering new, fun, or enhanced content.</li> <li data-xf-list-type="ul">The books will have new elements, reorganization, brand new things, new spells, new feats, new class features, new whole subclasses, new subsystems, and new general rules guidance.</li> <li data-xf-list-type="ul">People will find guidance on illusion that wasn't there before, and basic things like breaking an object now have clear instructions.</li> <li data-xf-list-type="ul">Improvements have been baked into the books, and some of the favorite subclasses have been improved.</li> <li data-xf-list-type="ul">The S Warrior has been added to the players handbook, giving the psionic sorcerer and the great old one warlock some more psiionic friends.</li> <li data-xf-list-type="ul">During play testing after UA, they identified unexpected multiclass combinations and made changes to prevent undesirable combinations while protecting fun combinations.</li> <li data-xf-list-type="ul">The book has opened the door to many more character concepts, and the new approach to backgrounds, subclasses, feats, and multiclassing allows for more ways to mix and match different character concepts.</li> <li data-xf-list-type="ul">The species art is a great example of highlighting what is interesting about what's going on in that chapter, with scenes involving multiple members in situations that you would probably find them very commonly.</li> <li data-xf-list-type="ul">The team is focused on finishing the book and conferring with each other in person during the printout review.</li> <li data-xf-list-type="ul">It's an opportunity for them to talk through if they really mean it, is this where they want to go next, and if something is delighting people.</li> <li data-xf-list-type="ul">They are working so nonstop that it is difficult to pause, but they find joy in playing DND as a fan and not working on it in their laboratory.</li> <li data-xf-list-type="ul">They play test nothing in their home game, only playing the DND that everyone else is playing.</li> <li data-xf-list-type="ul">Interacting with fans and being a part of the DND legacy is a pleasure, and they carry the weight of being stewards of the brand and the game.</li> <li data-xf-list-type="ul">They will talk in-depth about the players handbook in future videos.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 9326129, member: 5889"] For those who need a TLDR, here is the blackbox AI summary of the video. [LIST] [*]Jeremy Crawford and Chris Perkins discuss the new revised Players Handbook in a fireside chat. [*]They have announced some art for the book, showcasing the Fantastic art throughout all three books. [*]They are currently in the print review phase, making final tweaks and looking under the hood at the number of spells. [*]The feeling of the book being a real thing comes when they have the physical book in their hands, but printout reviews are the closest they get to that feeling before the fully printed book comes out. [*]The art and text were developed closely together, with the art speaking directly to the text on the page. [*]The outlines for the books had to be incredibly detailed because they are the foundation for the game. [*]Every page, every spread has to be planned in advance, ensuring that the art has a place in each chapter and next to specific sections. [*]The pages in these books are the most valuable, and they had to earn their keep by delivering new, fun, or enhanced content. [*]The books will have new elements, reorganization, brand new things, new spells, new feats, new class features, new whole subclasses, new subsystems, and new general rules guidance. [*]People will find guidance on illusion that wasn't there before, and basic things like breaking an object now have clear instructions. [*]Improvements have been baked into the books, and some of the favorite subclasses have been improved. [*]The S Warrior has been added to the players handbook, giving the psionic sorcerer and the great old one warlock some more psiionic friends. [*]During play testing after UA, they identified unexpected multiclass combinations and made changes to prevent undesirable combinations while protecting fun combinations. [*]The book has opened the door to many more character concepts, and the new approach to backgrounds, subclasses, feats, and multiclassing allows for more ways to mix and match different character concepts. [*]The species art is a great example of highlighting what is interesting about what's going on in that chapter, with scenes involving multiple members in situations that you would probably find them very commonly. [*]The team is focused on finishing the book and conferring with each other in person during the printout review. [*]It's an opportunity for them to talk through if they really mean it, is this where they want to go next, and if something is delighting people. [*]They are working so nonstop that it is difficult to pause, but they find joy in playing DND as a fan and not working on it in their laboratory. [*]They play test nothing in their home game, only playing the DND that everyone else is playing. [*]Interacting with fans and being a part of the DND legacy is a pleasure, and they carry the weight of being stewards of the brand and the game. [*]They will talk in-depth about the players handbook in future videos. [/LIST] [/QUOTE]
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