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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Faolyn" data-source="post: 9327472" data-attributes="member: 6915329"><p>I'm not sure most psionics fans really know what they want in the first place. Should psionics be crystals and dreams, or oozes and Far Realms stuff, or New Agey metaphysics? Should it be a type of magic or totally unlike magic? Should it be used with something like spell points, spell slots, or dice? Should psionicists be able to do incredibly powerful effects at a lower level (but at risk of burnout) and therefore potentially be very OP, or should they go up steadily in power like every other spellcaster and therefore be not much different from anyone else? Should they have lots of powers, or only a few highly versatile powers? I'm not sure you're ever going to get a majority of gamers to agree on any one interpretation of psionics. Heck, I'm not sure you'd get a majority of gamers agreeing on if psionics should replace sorcerers or be in addition to them.</p><p></p><p>I kind of like the Far Realms-style psionics almost entirely because then I can imagine that the D&D multiverse is a magical one and what comes from outside the multiverse isn't magical but <em>something else</em>--but as you point out, that's rather limited in presentation and doesn't mesh with established worlds. </p><p></p><p>But what other hook should psionics have that hasn't already been taken by one of the existing caster classes?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9327472, member: 6915329"] I'm not sure most psionics fans really know what they want in the first place. Should psionics be crystals and dreams, or oozes and Far Realms stuff, or New Agey metaphysics? Should it be a type of magic or totally unlike magic? Should it be used with something like spell points, spell slots, or dice? Should psionicists be able to do incredibly powerful effects at a lower level (but at risk of burnout) and therefore potentially be very OP, or should they go up steadily in power like every other spellcaster and therefore be not much different from anyone else? Should they have lots of powers, or only a few highly versatile powers? I'm not sure you're ever going to get a majority of gamers to agree on any one interpretation of psionics. Heck, I'm not sure you'd get a majority of gamers agreeing on if psionics should replace sorcerers or be in addition to them. I kind of like the Far Realms-style psionics almost entirely because then I can imagine that the D&D multiverse is a magical one and what comes from outside the multiverse isn't magical but [I]something else[/I]--but as you point out, that's rather limited in presentation and doesn't mesh with established worlds. But what other hook should psionics have that hasn't already been taken by one of the existing caster classes? [/QUOTE]
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