Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Fireside Chat: Revised 2024 Player’s Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9327846" data-attributes="member: 87792"><p>90% of the time a new class is proposed a new subclass or two would be better. Far lower mechanical overhead and far fewer rules added. <em>Every rule added is a cost to the wider game</em>. This doesn't mean that it is never worth it - just that it is a cost. And subclasses have an inherently lower cost because if people don't take the subclass I don't have to care about it.</p><p></p><p>No. It takes an attitude. The one size fits all attitude that more classes and spells are inherently better.</p><p></p><p>Indeed. One size fits all solutions like "It must be a class" and "Spells are always good" are something that should be rejected.</p><p></p><p>The D&D spell system also collapses under its own weight when there are too many spells. Every single spell is a new rule - and you use a lot more spells than you do subclasses. <em>Every single spell adds a burden.</em></p><p></p><p>There is a <em>small</em> demand for psionics, the community is catered to with numerous subclasses, but there are a few very vocal members who want something else and can't agree on what they want.</p><p></p><p>Meanwhile no shop in their senses stocks every single possible product. There are overheads to stocking more. And often even if there is something perfect location matters. So this is an argument that presents only one side of the coin.</p><p></p><p>And D&D is not as modular as you think, and DMs need to be able to understand the entire line they offer.</p><p></p><p>And made them fundamentally different play experiences with fundamentally different play objectives.</p><p></p><p>The psionicist <em>has</em> been split up. Into the Aberrant Mind, the Great Old One Warlock (the OneD&D version is <em>way</em> better than the PHB version), the Soulknife, the Psi War, the Astral Soul Monk, and the College of Whispers bard.</p><p></p><p>If you want to play a Psion and think that the 3.5 psion was anything other than a travesty what you want to do is go around casting "Psychic Spells" that are sometimes literally wizard spells except you cast them with a pool of psionic power points and cast them using the power of your mind, ignoring most components. You want to do it spontaneously, and you want similar baseline stats to the wizard. This is <em>literally</em> what an Aberrant Mind does. The only thing they do differently is a tiny splash of Far Realm flavour.</p><p></p><p>Meanwhile the Soulknife actually suits me better as a low-mid grade psychic who can do things with the power of their mind, but uses that in support of a honed body and mind for an excellent spy/assassin subclass. It is a better representation of the type of psychic I want to play than going all out Professor X the way the Psion/Aberrant Mind does. (And don't get me started on the travesty that was the 3.X Soulknife that was basically a fighter-but-worse).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9327846, member: 87792"] 90% of the time a new class is proposed a new subclass or two would be better. Far lower mechanical overhead and far fewer rules added. [I]Every rule added is a cost to the wider game[/I]. This doesn't mean that it is never worth it - just that it is a cost. And subclasses have an inherently lower cost because if people don't take the subclass I don't have to care about it. No. It takes an attitude. The one size fits all attitude that more classes and spells are inherently better. Indeed. One size fits all solutions like "It must be a class" and "Spells are always good" are something that should be rejected. The D&D spell system also collapses under its own weight when there are too many spells. Every single spell is a new rule - and you use a lot more spells than you do subclasses. [I]Every single spell adds a burden.[/I] There is a [I]small[/I] demand for psionics, the community is catered to with numerous subclasses, but there are a few very vocal members who want something else and can't agree on what they want. Meanwhile no shop in their senses stocks every single possible product. There are overheads to stocking more. And often even if there is something perfect location matters. So this is an argument that presents only one side of the coin. And D&D is not as modular as you think, and DMs need to be able to understand the entire line they offer. And made them fundamentally different play experiences with fundamentally different play objectives. The psionicist [I]has[/I] been split up. Into the Aberrant Mind, the Great Old One Warlock (the OneD&D version is [I]way[/I] better than the PHB version), the Soulknife, the Psi War, the Astral Soul Monk, and the College of Whispers bard. If you want to play a Psion and think that the 3.5 psion was anything other than a travesty what you want to do is go around casting "Psychic Spells" that are sometimes literally wizard spells except you cast them with a pool of psionic power points and cast them using the power of your mind, ignoring most components. You want to do it spontaneously, and you want similar baseline stats to the wizard. This is [I]literally[/I] what an Aberrant Mind does. The only thing they do differently is a tiny splash of Far Realm flavour. Meanwhile the Soulknife actually suits me better as a low-mid grade psychic who can do things with the power of their mind, but uses that in support of a honed body and mind for an excellent spy/assassin subclass. It is a better representation of the type of psychic I want to play than going all out Professor X the way the Psion/Aberrant Mind does. (And don't get me started on the travesty that was the 3.X Soulknife that was basically a fighter-but-worse). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Fireside Chat: Revised 2024 Player’s Handbook
Top