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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Steampunkette" data-source="post: 9327868" data-attributes="member: 6796468"><p>And there it is.</p><p></p><p>If you want a game where there are roles, you need the classes to be good at different things.</p><p></p><p>Which means that sometimes they've gotta be bad at different things.</p><p></p><p>Kill the powerful damage spells and make Wizards into exploration/control/support monsters. Let them do AoE at a lower level than a Fighter hits at and single target at a significantly lower level than a Rogue hits at.</p><p></p><p>And then you get 4e in spirit if not in mechanics.</p><p></p><p>The issue D&D has is LEGACY. Gygax and the others weren't huge on balance and wanted low level wizards to suck and high level wizards to pay off that low level suck by becoming gods.</p><p></p><p>Hence Melf's Meteors and the like.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9327868, member: 6796468"] And there it is. If you want a game where there are roles, you need the classes to be good at different things. Which means that sometimes they've gotta be bad at different things. Kill the powerful damage spells and make Wizards into exploration/control/support monsters. Let them do AoE at a lower level than a Fighter hits at and single target at a significantly lower level than a Rogue hits at. And then you get 4e in spirit if not in mechanics. The issue D&D has is LEGACY. Gygax and the others weren't huge on balance and wanted low level wizards to suck and high level wizards to pay off that low level suck by becoming gods. Hence Melf's Meteors and the like. [/QUOTE]
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