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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Remathilis" data-source="post: 9327893" data-attributes="member: 7635"><p>This ends up being the versimilitude argument. In fiction, we assume things work the way we know about on Earth unless we are explicitly told how and often why they are different. D&D doesn't explain how the world works except in the vaguest terms. So in lieu of world building, you have to assume the worlds of D&D works like ours does.</p><p></p><p>I think it would be interesting if the World assumed magic and supernatural abilities were commonplace: a world where bakers use a bit of magic to keep their bread fresh or the royal knights can jump hundreds of feet and resist weapon blows with skin hard as iron, but D&D doesn't put the effort in. So we are left to assume bakers make bread the way they do on Earth and the royal knights are just ordinary soldiers in regular armor until the game goes out of the way to tell us otherwise. </p><p></p><p>Maybe the 24 core will make explicit that the Worlds of D&D are innately fantastical and magical and that the laws of physics don't work that way naturally. There are certainly hints of it. But as long as D&D tiptoes around that, the "the ordinary is extraordinary" defense is not viable. And that's a problem that is easily solved if D&D would commit to the bit and define the world.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9327893, member: 7635"] This ends up being the versimilitude argument. In fiction, we assume things work the way we know about on Earth unless we are explicitly told how and often why they are different. D&D doesn't explain how the world works except in the vaguest terms. So in lieu of world building, you have to assume the worlds of D&D works like ours does. I think it would be interesting if the World assumed magic and supernatural abilities were commonplace: a world where bakers use a bit of magic to keep their bread fresh or the royal knights can jump hundreds of feet and resist weapon blows with skin hard as iron, but D&D doesn't put the effort in. So we are left to assume bakers make bread the way they do on Earth and the royal knights are just ordinary soldiers in regular armor until the game goes out of the way to tell us otherwise. Maybe the 24 core will make explicit that the Worlds of D&D are innately fantastical and magical and that the laws of physics don't work that way naturally. There are certainly hints of it. But as long as D&D tiptoes around that, the "the ordinary is extraordinary" defense is not viable. And that's a problem that is easily solved if D&D would commit to the bit and define the world. [/QUOTE]
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