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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Oofta" data-source="post: 9328319" data-attributes="member: 6801845"><p>We would need more details. What spell? What type of scenario?</p><p></p><p>The ultimate answer, to me, is that if there is something causing an issue either for player or DM is to discuss it as a group. Does the wizard forcecage every bad guy making combats unfun? Discuss it with them. Can you come up with an alternative, like forcecage has a certain number of HP and can be damaged? Just ask the player not to use it or ban it? I heavily limit banishment in most cases for example because I decided long ago that travel between planes should not be easy or simple. So a summoned monster can be banished back home, but if that Balor found some portal to enter the world, you have to be close enough to a portal to send it back. When it came to heat metal on NPCs in armor causing disadvantage on everything with no save while the caster runs away, I just explained that I could either never use NPCs in armor or we could come up with an alternative. </p><p></p><p>At a certain point, some of the players may not be ecstatic about a solution (in the case of heat metal the target gets a save against the disadvantage every round), but the DM's enjoyment of the game is just as important as everyone else's. I do my best not to arbitrarily nerf any ability or spell, but the game has to work for everyone.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9328319, member: 6801845"] We would need more details. What spell? What type of scenario? The ultimate answer, to me, is that if there is something causing an issue either for player or DM is to discuss it as a group. Does the wizard forcecage every bad guy making combats unfun? Discuss it with them. Can you come up with an alternative, like forcecage has a certain number of HP and can be damaged? Just ask the player not to use it or ban it? I heavily limit banishment in most cases for example because I decided long ago that travel between planes should not be easy or simple. So a summoned monster can be banished back home, but if that Balor found some portal to enter the world, you have to be close enough to a portal to send it back. When it came to heat metal on NPCs in armor causing disadvantage on everything with no save while the caster runs away, I just explained that I could either never use NPCs in armor or we could come up with an alternative. At a certain point, some of the players may not be ecstatic about a solution (in the case of heat metal the target gets a save against the disadvantage every round), but the DM's enjoyment of the game is just as important as everyone else's. I do my best not to arbitrarily nerf any ability or spell, but the game has to work for everyone. [/QUOTE]
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