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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Clint_L" data-source="post: 9328324" data-attributes="member: 7035894"><p>Watching through the interview again, I am quite touched by their enthusiasm and obvious passion for the product. Some points that really struck me:</p><p></p><p>1. The excitement over having the art in hand, and in particular over seeing the art in context, sometimes with illustrations of classic characters doing their thing (e.g. Self casting acid arrow).</p><p></p><p>2. That the art was developed in conjunction with the text, rather than as a later addition - so that the art is seen as a part of the rules "art and text started on the journey together"; "the art is speaking directly to the text on the page."</p><p></p><p>3. All three books will have "new elements that will be revealed in coming months."</p><p></p><p>4. They once again emphasize compatibility with existing game, even though "every page will be different from the 2014 versions," and longer, with "brand new things." They still consistently refer to the upcoming game as "5th edition."</p><p></p><p>5. More guidance will be offered in the PHB on common situations like illusions, or breaking objects.</p><p></p><p>6. Even the Tasha's sub-classes that weren't covered in the UA are being "improved."</p><p></p><p>7. Prioritizing "fun" and fixing things that are "slowing down play" unnecessarily. </p><p></p><p>8. The art for different species is intended to give a sense of the typical culture of that species.</p><p></p><p>9. The design team is working pretty much non-stop. "No time to smell the flowers." Which seems a bit sad. But they love their home games and don't play test rules at home.</p><p></p><p>10. Big props for GaryCon.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9328324, member: 7035894"] Watching through the interview again, I am quite touched by their enthusiasm and obvious passion for the product. Some points that really struck me: 1. The excitement over having the art in hand, and in particular over seeing the art in context, sometimes with illustrations of classic characters doing their thing (e.g. Self casting acid arrow). 2. That the art was developed in conjunction with the text, rather than as a later addition - so that the art is seen as a part of the rules "art and text started on the journey together"; "the art is speaking directly to the text on the page." 3. All three books will have "new elements that will be revealed in coming months." 4. They once again emphasize compatibility with existing game, even though "every page will be different from the 2014 versions," and longer, with "brand new things." They still consistently refer to the upcoming game as "5th edition." 5. More guidance will be offered in the PHB on common situations like illusions, or breaking objects. 6. Even the Tasha's sub-classes that weren't covered in the UA are being "improved." 7. Prioritizing "fun" and fixing things that are "slowing down play" unnecessarily. 8. The art for different species is intended to give a sense of the typical culture of that species. 9. The design team is working pretty much non-stop. "No time to smell the flowers." Which seems a bit sad. But they love their home games and don't play test rules at home. 10. Big props for GaryCon. [/QUOTE]
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