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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="UngeheuerLich" data-source="post: 9330585" data-attributes="member: 59057"><p>It is not cool if you have abilities that are completely redundand. That is not powergaming.</p><p></p><p>Hey you are a goblin and you have those cool abilites... but you would get those anyway by being a rogue. </p><p></p><p>For the mountain dwarf, it was always: hey you get armor proficiency in medium armor, but you also get +2 str instead of +1. So chances are very big, that you profit from one of the two abilities. </p><p></p><p>Maybe it would have been better for mountain dwarf to chose between medium armor proficiency or +1 more str, so this tradeoff is clear. </p><p></p><p>For the goblin I would expect the same: even if the alternate ability is just some skill or tool proficiency. Or a sneak attack damage increase of +1d6.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9330585, member: 59057"] It is not cool if you have abilities that are completely redundand. That is not powergaming. Hey you are a goblin and you have those cool abilites... but you would get those anyway by being a rogue. For the mountain dwarf, it was always: hey you get armor proficiency in medium armor, but you also get +2 str instead of +1. So chances are very big, that you profit from one of the two abilities. Maybe it would have been better for mountain dwarf to chose between medium armor proficiency or +1 more str, so this tradeoff is clear. For the goblin I would expect the same: even if the alternate ability is just some skill or tool proficiency. Or a sneak attack damage increase of +1d6. [/QUOTE]
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WotC Fireside Chat: Revised 2024 Player’s Handbook
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